From My last question: Marching Cube Question
AndreasT has explained to me how the triTable and edgeTable works.
I really can't thank him enough.
However, i am still unclear as in:
- how to create imaginary cube/voxel to check if a vertex is below the isosurface?
- how do i know which vertex is below the isosurface?
- how does each cube/voxel determines which cubeindex/surface to use?
- how draw surface using the data in triTable?
Let's say i have a point cloud data of an apple.
how do i proceed?
can anybody that are familiar with Marching Cube help me?
i only know C++ and opengl.(c is a little bit out of my hand)
i'd much appreciate if you have any useful link or sample codes to share.
many thanks in advance!