Hello all. I've searched over the posts I could find on "What's the best AI book" and I found all the responses I expected to see, but I did not find what I was looking for.
I'm interested in a book that I can use in a teaching environment that explains AI topics such as Neural Networks, Genetic Algorithms, Decision Tree learning, Inductive learning, etc. using code samples that are in C++ or very similar to it.
The students have a C++ backround, and we are focusing on gaming and simulation development. The AI books from Matt Buckland are good, but I would like to know if there are any other books that may be similar.
This may be an impossible task, but I'm trying to stay away from Lisp or Prolog and I'm looking for examples that would be directly applicable to game development.
If anyone has actually read a book like this, please let me know! Thanks!