How would one implement shuffle for the "Celestial Jukebox"?
More precisely, at each time t, return an uniform random number between 0..n(t), such that there are no repeats in the entire sequence, with n() increasing over time.
For the concrete example, assume a flat-rate music service which allows playing any song in the catalog by a 0 based index number. Every so often, new songs are added which increase range of index numbers. The goal is to play a new song each time (assuming no duplicates in the catalog).
an ideal solution would be feasible on existing hardware - how would I shoehorn a list of six million songs in 8MB of DRAM? Similarly, the high song count exacerbates O(n) selection timings.
-- For an LCG generator, given a partially exhausted LCG on 0..N0, can that be translated to a different LCG on 0..N1 (where N1 > N0), that doen't repeat the exhausted sequence.
-- Checking if a particular song has already been played seems to rapidly grow out of hand, although this might be the only way ? Is there an efficient data structure for this?