I was trying to set point sprites in OpenGL to change size with distance just as a billboarded sprite would, but I can't get the values in GL_POINT_DISTANCE_ATTENUATION_ARB to do anything useful. Is there a correlation of values to this that would match a given projection? Is what I'm trying to do even possible?
Render code being used:
glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)wglGetProcAddress("glPointParameterfARB");
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)wglGetProcAddress("glPointParameterfvARB");
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluPerspective(100.0, 800.0/600.0, 0.1, 10.0);
float quadratic[] = { 5.0f, 0.1f, 10.0f };
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, quadratic );
float maxSize = 0.0f;
glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize );
if( maxSize > 100.0f ) maxSize = 100.0f;
glPointSize( maxSize );
glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 0.1f );
glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 0.1f );
glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, maxSize );
glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE );
glEnable( GL_POINT_SPRITE_ARB );
glScalef(0.75,1,1);
glTranslatef(0.00,0.0,-1.0);
glScalef(0.5,0.5,0.5);
glRotatef(counter*0.1+0.5,1.0,1.0,0.0);
glBegin( GL_POINTS );
for( int i = 0; i < 100; ++i )
{
glColor4f( i%10*0.1, i/10*0.1, 0.5, 1.0f );
glVertex3f( i%10*0.2-1.0,i/10*0.2-1.0,
((i%10-5)*(i%10-5)+(i/10-5)*(i/10-5))*0.01 );
}
glEnd();
glDisable( GL_POINT_SPRITE_ARB );