Hello all,
I am developing an OpenGL application that has two working modes: windowed mode and full screen. The app displays several graphic objects using OpenGL and writes some text strings using that same API. The program displays the texts strings in its intended positions when running as a windowed application, but when running full screen the text strings are displayed in an upper position that its intended position.
The app creates the fonts using wglUseFontBitmap and displays the text strings with glCallLists (it sets the text position using glRasterPos2i). Before the text is displayed I adjust the text position adding an offset to the Y coord. I get that offset using the GetDCOrgEx Win32 API call.
Any help will be wellcomed. Thanks in advance and excuse my English,
Eugenio