Hello,
have been struggling with this issue for quite some time now and couldn't find an answer so far. Basically, what I want to do, is capturing the content of my EAGLview and then use it to merge it with other images. Anyway, the mainproblem is, that everything transparent in my EAGLview renders opaque when saving it to the photoalbum or putting it into a UIImageView. Let me share some code with you, I found somewhere else:
- (CGImageRef) glToUIImage {
unsigned char buffer[320*480*4];
glReadPixels(0,0,320,480,GL_RGBA,GL_UNSIGNED_BYTE,&buffer);
CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, &buffer, 320*480*4, NULL);
CGImageRef iref = CGImageCreate(320,480,8,32,320*4,CGColorSpaceCreateDeviceRGB(),kCGBitmapByteOrderDefault,ref,NULL,true,kCGRenderingIntentDefault);
size_t width = CGImageGetWidth(iref);
size_t height = CGImageGetHeight(iref);
size_t length = width*height*4;
uint32_t *pixels = (uint32_t *)malloc(length);
CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8, width*4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextTranslateCTM(context, 0.0, height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, width, height), iref);
CGImageRef outputRef = CGBitmapContextCreateImage(context);
UIImage *outputImage = [UIImage imageWithCGImage:outputRef];
UIImageWriteToSavedPhotosAlbum(outputImage, nil, nil, nil);
return outputRef;
}
As I already mentioned, this perfectly grabs the content of my EAGLview, but I can not get the image with its alpha values.
Any help appreciated. Thanks!