Hi,
I am looking for a tutorial which will show me how to do simple 2d physics like the ones in this (http://www.teagames.com/games/tgmotocross/play.php). The part that I am most interested in is how the collision detection is done between the character / player and the terrain, as well as how to store / generate the terrain.
The language of the tutorial doesn't matter - I am just interested in how to do this in general.
Many thanks.
EDIT: To clarify, I already know how to perform collision detection between two sprites, and enough physics to write a 2d game - I am looking specifically for a tutorial / example on how to implement the smooth terrain which can be collided with (I understand how destroyable landscapes are done, and I presume that this would be related somehow). Also, I am aware of the N tutorials but that uses discrete shapes whereas I am interested in a smooth landscape.