I'm trying to debug and resolve some issues with a Win32 macro application written C++ however I'm having the strangest issue.
I have to launch a 16-bit program and then simulate entering data into and have been using ShellExecute for over two years now. I haven't touched this actual code at all, but now it doesn't work.
I'm doing Shel...
There are running several threads of ntvdm.exe and
want to close one of them.
Thanks for your help!
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As a small experimental music piece I am attempting to program a song in standard C. The code outputs a raw PCM file which can be imported into Audacity. At the moment everything works as expected, but I'm encountering problems when trying to write each sample as 16 bit as opposed to the current 8 bit I am using.
Up until the point of b...
Is there any list of the hardware interrupts? i was coding a 16-bit app and i wanted to check some INTs but, i couldnt find anything usefull in google, can any1 provide me some docs about it? if possible, with details.
Im sorry if its not a valid request but, its the only place that suits this question i think
Thanks in advance
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What do 16-bit, 32-bit and 64-bit architectures mean in case of Microprocessors and/or Operating Systems?
In case of Microprocessors, does it mean maximum size of General Purpose Registers or size of Integer or number of Address-lines or number of Data Bus lines or what?
What do we mean by saying "DOS is a 16-bit OS", "Windows in a 32-...
I need to perform a bitwise left shift on a 16-bit integer (ushort / UInt16), but the bitwise operators in C# seem to apply to int (32-bit) only. How can I use << on an ushort, or at least get to the same result with a simple workaround?
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C's memory model, with its use of pointer arithmetic and all, seems to model flat address space. 16-bit computers used segmented memory access. How did 16-bit C compilers deal with this issue and simulate a flat address space from the perspective of the C programmer? For example, roughly what assembly language instructions would the f...
I have an old game (Westwood Monopoly CD-ROM) that only has a 16-bit installer so it won't run on my Windows 7 x64. To get around this I decided to use Inno Setup to make a new installer. The game itself is 32-bit but not LFN aware and will run on Vista/7, however the game will crash if the installer I built with Inno Setup is not run wi...
I'd LOVE to know what I'm doing wrong here. I'm a bit of a newbie with CGImageRefs so any advice would help.
I'm trying to create a bitmap image that has as it's pixel values a weighted sum of the pixels from another bitmap, and both bitmaps are 16bits per channel. For some reason I had no trouble getting this to work with 8bit images b...
Hey, I have simple 16-bit PCM player that I made using DirectSound.
But when it plays, it seems that it plays only one speaker instead of both.
I don't know what code to post exactly, so you'll have to tell me if you need any.
I can say that I create the sound buffer using, and lock the stream using:
WAVEFORMATEX wfx; ZeroMemory(&wfx...
I have to reduce the bit-depth of a digital audio signal from 24 to 16 bit.
Taking only the 16 most significant bits (i.e. truncating) of each sample is equivalent to doing a proportional calculation (out = in * 0xFFFF / 0xFFFFFF)?
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