3d-modelling

Good Book on Writing a 3D Modelling Application in Java

Hi :), Does anyone know a good book on how to write a 3D Modelling Application in Java? Thanks Q Edit: Thanks for the suggestion. ...

Open source motion-capture software

Is there any open source software to map points on the human body to a simulated 3D model? Something like they do in some movies to map the movement of actors onto 3D models. What do they use? Are there any open initiatives for a wider audience in this domain? ...

3D Character/Model Creator

I'm in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to think that there are some good 3d character/model creator. To narrow the sample, the game will have characters like the game "Grand Chase"...

Options for Interactive 3D models on web

Could anyone tell me what my practical options are for publishing interactive 3D models on the web? I would think either Flash or Silverlight would be the way to go, but even if this is the case, perhaps there are some frameworks already available based on these that will help. Details: Fairly simple models Must support 'bones' a...

3D coordinates in ASCII stereolithography files (STLA)

Hi all, I read the short description of the STLA Files (ASCII stereolithography files) but , Im sorry, I don't get how the facets/triangles are defined. For Example in the example for the cube: solid cube_corner facet normal 0.0 -1.0 0.0 outer loop vertex 0.0 0.0 0.0 vertex 1.0 0.0 0.0 vertex 0.0 0.0 1.0 en...

How can I poll the SpaceNavigator 3D Mouse from MFC in Visual Studio 6

I have an MFC project in Visual Studio 6 and I am trying to poll the SpaceNavigator 3D mouse for angles and translation. The examples on the 3dconnexion website are for later versions of visual studio, and the archive and the ftp link referred to on the forums are outdated information. Where can I download a proper sdk for vs6? I have i...

OpenGL save render for later use

This is a pretty beginner question, but given that I render a complex shape in OpenGL which requires a lot of calculations, is there anyway to export that to a state like a model that can be opened again later given you wont edit it again? I can't create them outside the program (with something like Blender) since the shape is computed ...