Draw a QuadCurve2D passing the curve coordinates?
Hi all! I would like to draw a CubicCurve2D but I have just the coordinates where my curve pass. How can I get or calculate the "coordinate of the control points "? ...
Hi all! I would like to draw a CubicCurve2D but I have just the coordinates where my curve pass. How can I get or calculate the "coordinate of the control points "? ...
I originally posted a much simpler (and less helpful) question, and have edited this to be more specific. This animation from wikipedia shows basically what I want to accomplish, however - I'm hoping to have it flipped around, where it starts progressing more towards the destination and "up" (in this image), and then arcs more directly ...
I posted a previous question about generating a bezier curve based on only the start and end points, and I was able thanks to the answers in that create a bezier curve using the information I have. This is the code that allows me to draw the types of curve that I want on a form. private void Form1_Paint(object sender, System.Windows.Fo...
Imagine you have a completely normal four-point bezier curve (two points and two control points) created using curveToPoint:controlPoint1:controlPoint2: in your cocoa application. Here it is: How do you find points, along the curve? So, starting at the StartPoint, what are the x,y coords for a point that is distance D along the curve?...