I am using setPixel and getPixel functions but they are using matrices which is naturally rectangle.I am trying to copy pixels shaped like circle !
update :
now i am using this but i hope there is something more efficient than this one :
for(int i=0;i<eHeight ; i++)
for(int j=0;j<eWidth ; j++)
if( Math.pow((i-eHeigh...
Hi everyone. A bit of back story: I am currently trying to load a texture with OpenTK, so I am finding the next power of 2 (512,1024 etc) and creating a new bitmap with that size and drawing the original bitmap on:
Bitmap bmp = new Bitmap(filename);
width = bmp.Width;
height = bmp.Height;
int w2 = (int)PowerOf2(width);
int h2 = (int)Pow...
I have an windowless IViewObject object.
I want to call its Draw function to render into Opengl PBO memory (alternatively OleDraw is simpler).
Right now i first create an HBITMAP using CreateDIBSection (which allocates its own memory) and then copy from this into my PBO memory. However, I'd like to avoid this extra copy. I believe this...
I am using android 2.x and I have four bitmaps drawn on a canvas, now i want to replace "yahoo" image with some other image and that image's size is different than "yahoo" image. Now what i want is , i want to rub the yahoo image and replace it with the new one but in such a way that if i rub "yahoo" image then images that are laying in ...
I am trying to implement pinch zoom and it is working but when i zoom out and then zoom in again the resolution of the image(bitmap) decreases.
I am aware that this is just normal behavior of my code and i want to know how to do this with right way .
here is the relevant code :
Matrix matrix = new Matrix() ;
float scale = newDist / old...