Box2D SetAsOrientedBox
The command "SetAsOrientedBox" in Box2D doesn't work anymore. I couldn't find out the new command for it. Can someone tell me the new command? Old example: boxDef.SetAsOrientedBox(0.4, 0.1, new b2Vec(0.1, 0.1), 0.3); ...
The command "SetAsOrientedBox" in Box2D doesn't work anymore. I couldn't find out the new command for it. Can someone tell me the new command? Old example: boxDef.SetAsOrientedBox(0.4, 0.1, new b2Vec(0.1, 0.1), 0.3); ...
Hello there ! i use cocos2d-iphone-0.99.2 and integrated in it box2d. i have 2 kind of sprites with tags 1 and 2. Also i created bodies and shape definitions for them. what i'm trying to do is to make sprite1 kinds to act as solid or act as not solid when sprite2 colides with them. i tried this code : for(b2Body *b = _world->GetBodyL...
As a quick overview: I'm trying to make a game of pool using Box2D as a basis. Now my question: How should I set up the billiard balls and edges so that they act normally? The balls sometimes seem to stick to the edges for no apparent reason. I've got four static wall objects with a restitution of 1 around the edges of the table. Ea...
hey guys i m looking for how some one can achieve the curve or concave shape in box2d for iphone i m stuck with this... Thanks in Advance... Umer Sufyan. ...
i found some post that shows how to make curve shape in iphone using box2d but in the latest version of box2d i m unable to get some clue can you provide me some sample of making a shape instead of setasbox() function... ...
So my question is really about creating different levels in my game. I am using cocos2d and box2d and right now I have a lot of code that actually constructs my world and I can't do pane or stuff like that coz honestly i don't know how.. So any tips and pointers for beginner to create world with static object and then I can add my own ...
So I have been trying to recreate Pong in Box2D to learn how to use the engine and I think creating pong in it is more complicated than i thought. I have the collision down by itself, i have the ball restitution set at 1.0 , my only problem is I have no idea how to have the ball hit the paddle, bounce back at the right angle and have eno...
Hi, I'm getting crazy... I succeed installing box2d into my project. But how can I draw a body? Of course I need an engine to draw with, but that doesn't matter now (SDL). I just want to reach that I can get all the coordinates of the points that represent the body-polygon, to draw it with the engine. (Not relevant for circles) If you ...
I am having a problem, and i have tried all the possible combination. I am trying to get my ball to just basically fly off the screen as fast as possible. The only problem is no matter what values i set it just moves at the same rate. I tried doing ballBody.SetLinearVelocity(new Vector2(1000000f, 0)); ballBody.SetLinearVelocity(new Vec...
I'm following this page, but the explaination it's for iphone simulator, i have the ipad simulator and the iphone os 3.2 in the xcode but when i try to follow the example and make it work for ipad get lots of errors in the box2d classes. Here it's the source: http://www.drobnik.com/touch/2010/05/physics-101-uikit-app-with-box2d-for-grav...
I am developing a game that uses box2d engine in android. I create the physics world by definitions coming out a xml defined for 320X480 resolution. Now in box2d I have considered that 1 unit is 30 Pixels. The question is , is there any other option other than defining a separate xml for each resolution to scale this properly for all s...
Here is my problem Image I want to check if the balls are touching, which works perfect. Sometimes however that ball with the arrow isn't picked up which of course makes sense since it isn't touching anything. However, I want to give a little bit of leeway so that if a ball is say 4 pixels/0.001m away, it should be considered as touch...
I want to apply an rotation to an uiimageview for shapes like "U" and "T" using compund objects and box2D, because "U" shapes are concave polygons so i can't do it using b2polygondef only. Here it is the method to make an "u" shape box when the user click on the screen // map from the world to the screen and screen to the world #define...
I am using box 2d. I just want to move my body to the point. What is the best way to do this? ...
Anyone know of a good tutorial for this? I am new to box 2d and don't really understand it much. ...
Hey, I'm trying to experiment with 2D physics engines in C++. So far, it seems the most popular is Box2D. Unfortunately, Box2D is a rigid body physics engine and that's not really going to help me with what I want to try. I want to be able to define a shape which has a number of vertices joined by springs, such that when this shape col...
I am trying to replicate this game for flash using Box2D http://www.physicsgames.net/game/Tricharge.html . I have everything fine, the only problem i am having is when the group of bubbles burst, How do i apply a uniform increase in speed like it does in the game. I have tried ApplyForce, ApplyImpulse but all i get is what looks like an ...
I am trying to create a dynamic body that orbits around a static body in Box2D. I have a zero-gravity world, and a DistanceJoint that connects the two bodies. I have removed all friction and damping from the bodies and the joint, and am applying an initial linear velocity to the dynamic body. The result is that the body starts orbiting, ...
Hi, I apply impulse in an object in box2d iPhone app and now want to increase its speed in particuler direction....i mean i need two thing 1.through the object in a direction 2.increase speed plz help.. ...
So i have been finding that for Box2D your physics information should not be your rendering information so you can't do things like spriteBatch.Draw(mazeBox, mazeBody.Position / 0.01f, Color.White) instead you should create transforms of the physics info and use that as your rendering. So what does that exactly mean? I have been try...