I've managed to insert Shape Keys from Python using:
ob = Scene.GetCurrent().object.active;
if(ob.activeShape == 0):
ob.insertShapeKey()
ob.insertShapeKey()
Now how do I change a key value ?
...
Using Blender 2.49's Python API I'm creating a mesh.
I have a list of vertices and a list of face indices.
e.g.
mesh = bpy.data.meshes.new('mesh')
mesh.verts.extend(mVerts)
mesh.faces.extend(mFaces)
I've noticed MVert's uvco property and MFace's uv
property, and added some random values, but I can't see any
change when I render.
Re...