bullet

Disappearing bullet points

http://biochrom.fivesite.co.uk/catalogue4.asp On the page above there is an image floated to the left. To the right of it is a list, titled "features". The list items have a background image, however, it isn't appearing. List 2 shows how the background image looks. Does anyone know how I can make the bullets visible? ...

Mixing Sound in Java?

How do I play the same sound more than once at any given time with numerous other sounds going on at the same moment? Right now I've got a "Clip" playing but it won't overlap with itself. ( I hear one bullet fire, the sound finishes then it plays again ). I'm writing a game with a fast bullet firing system but i can't get the sound to w...

Make ABC Ordered List Items Have Bold Style

I have an html Ordered list with type set to "A" <ol type="A">...</ol> Thus, each list item will start with A, B, C, etc. I would like to style the A, B, C letters to be bold. I have tried setting font-weight:bold; via css, but it didn't work. Any suggestions on how to do this? ...

Building physical simulation (Bullet3d) for iPhone SDK 2.2 leads to different results than in SDK 3.0

We are building a simple rigid body 3D collision application using Bullet3D on the iPhone. When testing it, everything goes fine on the simulator and on the iPhone SDK 3.0. When trying it on the iPhone SDK 2.2 some rigid bodies pass through each other... any idea why? We assume it has to do with (the not verified) fact that Xcode uses g...

Bullet Physics - Apply Torque Impulse in Body's Local Space

Hello, I'm currently evaluating the Bullet Physics Library for a 3D space game I'm writing using C++ and Ogre3D. I've gotten Ogre3D and Bullet integrated nicely by deriving from btMotionState and plugging in my SceneNodes, but now I'm having a lot of trouble calculating what values I should pass to btRigidBody::applyCentralImpulse and b...

bullet physics : concave moving shape

I am trying to create a concave moving shape using bullet physics SDK but cannot find how to do it. Do you have any idea on how to achieve this? ...

Bullet Physic Library: Apply torque to joint or constraint between twice bodies

I'm beginning look themes about simaletion-based character and once topic say about constraint or joint calculation torque to character pose, and I want implement this using Bullet, but its constraint has not methods that allow to calculate constraint's torque. Someone would help me about this.....thanks in adavance.... ...

JME-Jbullet physics issue

I'm currently playing with the JME-Jbullet physics engine, and having issues with my terrain. I have 2 flat boxes, one for the floor, and one to act as a ramp. The issue is as follows: With the following code: Box slope = new Box("Slope", new Vector3f(0, -1, 0), 10f, 0f, 15f); PhysicsNode pSlope = new PhysicsNode(slope, CollisionShape...

Bullet physics engine, how to freeze an object?

Using Bullet 2.76 I'm trying to freeze an object (rigid body) so that it instantly stops moving, but still responds to collisions. I tried setting it's activation state to DISABLE_SIMULATION, but then it's virtually nonexistent to other objects. Furthermore, if objects "collide" with it when it's disabled, strange things begin to happen...

Replace XML bullet points found in feed in classic ASP

Hey I am currently reading in a XML file which contains bullet list in the following container i.e.  the average pension contribution rate for executive directors . I am having a problem with symbol directly before the text of each bullet point I want to remove it i.e Replace(text,"old","new") but i cant seem to find what value that b...

All characters that may be bullet points (e.g. "*") or "dash" points

This question is a simple point (pardon the pun): What are all the characters that may, when starting a paragraph, be reasonably interpreted as indicating (in the Anglo-saxon demographic) that the paragraph was meant to be a bullet point or a "dash" point. Here are the ones I would expect, so far: Bullets Asterisk: "*", HTML entity ...

CSS How to display a single icon out of a matrix for a list item.

Hi, I would like to use a single icon out of an icon matrix (with around 16 x 16 icons) as the bullet image for a list. I can position the background image with background-position, and repeat: norepeat. But this will display the whole line of the remainder of the matrix, so I'm looking for a way to crop the background image. (By using ...

How to get rotations from btTransform to D3DXMatrixRotationYawPitchRoll ?

I need to get rotation data from Bullets rigid body world transform ( getWorldTransform() ) to the suitable format to pass to D3DXMatrixRotationYawPitchRoll function to generate the rotation matrix for DirectX. My solutions structure is built up this way so I need to pass the data this way. You can provide other solutions, maybe I can s...

Shooting bullets with cocos2d and sneakyjostick (math)

My Code: -(void)ShootingWithJoystick { if (_nextProjectile != nil) return; CGPoint location = CGPointMake(rightJoystick.velocity.x,rightJoystick.velocity.y); // Set up initial location of projectile _nextProjectile = [[CCSprite spriteWithFile:@"player.png"] retain]; _nextProjectile.scale = 0.2f; ...

C++ Unicode Bullet Point

Hi stackoverflow! I am trying to insert the Unicode character U+2022 (bullet •) in my C++ application. I can't figure out how to convert that U+2022 to a char/string for use in std::string constructor... char bullet = char(0x2022); mPassword.SetText( std::string(mText.length(), bullet) ); This one doesn't work. Hope you can help !!...

How do you simulate a conveyor in bullet physics engine?

I am writing a simulation in which we need some boxes to be fairly accurately modeled as they move on a set of conveyors. Currently we detect if the box is colliding with the static conveyor surface and apply an impulse to each box according to what the conveyor speed is supposed to be. Is there a way to make the actual conveyor surface...