I have written a C++ application that uses the Qt framework. I would like to make this application available on different platforms. Since I use Linux, I have no problems compiling the code for Linux. The questions is:
Can I compile my code in such a way that it will run on Windows, Mac, etc.? As said above, I'm working on a Linux mach...
I'm trying to simplify the deployment of an application. In order to build the final application on an end-user's machine, a couple of C files need to be compiled. This means that dozens of header files need to be shipped along with the application. I'd like to be able to pre-include the contents of the include files, but I also need ...
Greetings!
I am working on a kernel extension driver for OSX. It is a simple keyboard filter. I have preferences that are set through a preference pane regarding how this filter will act. I need to take the preferences from this preference pane and load them in to the kernel extension.
I have googled all over and haven't found anything...
I defined a class named nth_best_parse this way:
class nth_best_parse {
public:
int traversal;
int nth_best_active;
int nth_best_passive;
double viterbi_prob;
nth_best_parse();
nth_best_parse(int t, int nbl, int nbr, double v) {traversal = t; nth_best_active = nbl; nth_best_passive ...
A user input string for a destination path can potentially contain spaces or other invalid characters.
Example: " C:\users\username\ \directoryname\ "
Note that this has whitespace on both sides of the path as well as an invalid folder name of just a space in the middle. Checking to see if it is an absolute path is insufficient because...
I created a vb.net dll called "WSdll.dll".
I compiled it, created a type library (tlb), and registered it globally(gacutil)..
It includes a file called wsutils.vb, which includes a namespace called "wsutils".
In the namespace, there's an interface (with attribute) called "IWSconnection", and a class called "WSconnection".
The interface ...
This is in C++.
So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guar...
Hi,
I have a function implemented in a cpp file and declared in header file. In the main program cpp file I include the header file and use the function. However this fails to link (undefined reference to myFunc). What do I have to change to get it working?
EDIT: pro file:
SOURCES += as241.c \
main.cpp \
normalvar.cpp \
no...
On Linux if I do file foo, and assuming foo is a binary or shared library, the output will show me if the binary is stripped of symbols. When I try the same on Mac OSX, all I get "Mach-0 executable ppc". Is there another command I can use to check if files are stripped?
...
In all the languages that I understand this is not possible but someone was telling me it was possible in C++ but I have a hard time believing it. Essentially when you parameterize a class you are creating a unique class in the compilation stage aren't you?
Let me know if I am not being clear with my question.
Here is my attempt at ex...
Code
#include <OOLua/oolua.h>
class foo
{
public:
int bar();
};
OOLUA_CLASS_NO_BASES(foo)//class has no bases
OOLUA_NO_TYPEDEFS
OOLUA_MEM_FUN_0(int,bar)
OOLUA_CLASS_END
Compiler output
main.cpp(21) : error C2061: syntax error : identifier 'bar'
main.cpp(22) : error C2143: syntax error : missing ';' before '}'
main.cpp(22) ...
Hi all,
I've found myself in a strange place, mentally. In a C++ project, I long for closures.
Background. There's a Document-type class with a public Render method which spawns a deep call tree. There's some transient state that only makes sense during rendering. Right now it resides in the class like regular member variables. However...
Hi!
is it safe to memcopy myvect.size()*sizeof(foo) bytes from the memoryadress of the first element of a
std::vector<std::pair<T1, T2> > myvect
into an array of
struct foo{
T1 first;
T2 second;
}
if the array is allocated with the same number of elements as the vector's size?
thanks
...
UPDATE:
I thought it was Windsows.h i need to include and you have confirmed this, but when i do include it i get a bunch of messages like the following...
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\objidl.h(5934) : error C2872: 'IDataObject' : ambiguous symbol
1> could be 'C:\Program Files\Microsoft SDKs\Windows\v6....
I am currently working on an application that launches separate processes which display additional dialogs. The feature I am trying to implement is simulating modal behavior of these dialogs. More specifically, I need the application to stop processing all input, both mouse and keyboard, when the dialog is launched, and resume when it's ...
Hello,
I am using the boost library and my question is about boost::signals.
I have a signal that might call many different slots but only one slot will match the call so I want this particular slot to return true and that the calling will stop.
Is it possible?
Is it efficient?
Can you guys suggest me a better way to do it if it's not ef...
Can someone explain how this works?
#define BX_(x) ((x) - (((x)>>1)&0x77777777) \
- (((x)>>2)&0x33333333) \
- (((x)>>3)&0x11111111))
#define BITCOUNT(x) (((BX_(x)+(BX_(x)>>4)) & 0x0F0F0F0F) % 255)
Clarification:
Ideally, the...
I have the following test program.
#include <iostream>
#include <cstdlib>
using namespace std;
pthread_mutex_t mymutex = PTHREAD_MUTEX_INITIALIZER;
int main(int argc, char *argv[])
{
int iret;
iret = pthread_mutex_trylock( & mymutex );
cout << "Test2 !!! " << endl;
pthread_mutex_unlock( & mymutex );
return EXIT_SUCCESS;
...
I have a class template nested inside another template. Partially specializing it is easy: I just declare another template< … > block inside its parent.
However, I need another partial specialization that happens to specify all its local template arguments. This makes it into an explicit specialization. Explicit specializations, for wha...
Suppose I have a struct containing a std::string, like this:
struct userdata{
int uid;
std::string username;
}
Do I need to create a copy ctor or anything to return it from a function or to use it inside a STL container? Consider this function:
userdata SomeClass::GetUserData(unsigned int uid)
{
//do error che...