Hi all
I tried to write some text on a surface view I created. It works fine, if title is false, and there is no linebreak added to the text. But if I add a title and therefore a linebreak, the linebreak isn't printed as expected, but instead there is this symbol [] printed.
Any hints why?
@Override
public void drawObject() {
String t...
I wrote this small game at http://amarnus.me/games/dodge. Now if you trying playing the game in both Firefox and Chrome, you would clearly notice that it is significantly slower in Firefox. You can call it an unintentional cheat code, yes. ;-)
So my question is - Is this because of a slower Javascript engine in Firefox when compared to ...
var i = 0;
var x = 960;
var y = 540;
var interval = window.setInterval(render, 100);
function render()
{
gradient = cxt.createRadialGradient(x, y, i, x, y, i+10);
gradient.addColorStop(0, "rgba(0,0,0,0)");//white inside
gradient.addColorStop(.4, "rgba(255,255,255,1)");//white inside
gradient.addColorStop(.6, "rgba(255,255,255,1)");//...
I have two pages with scrollviewers on them. One works fine, the other doesn't work at all and I don't know why. I'm hoping someone can help me understand what the second doesn't work. The first is this:
<UserControl x:Class="DVCMaker.ViewPendingDVC"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http...
Part of a web application I'm developing requires me to create bar graphs to display various information. I figured, if the user's browser is capable, I would draw them using the HTML5 canvas element. I have no problem drawing lines and bars for my graphs, but when it comes to labeling the axes, the bars, or the lines I ran into a snag. ...
My scenario is the following. I am creating a little math quiz application for my son and wanted to dynamically change the background ImageBrush of my canvas after each question is answered. I proceeded to embed my images (pngs) into a resource file and figured I would load them into an array and then randomly choose one and load it into...
I'm trying to get to grips with using 'Canvas' in Android. I'm using SDK 1.5.
I've been able to rotate text, but the background gets rotated as well. Ideally, I'd like to be able to put my background image on one layer and rotate text (or zoom text) on a second layer.
How would I go about creating different layers on the Canvas? And ...
I am trying to load an svg image into canvas for pixel manipulation
I need a method like toDataURL or getImageData for svg
on Chrome/Safari I can try doing it through and image and canvas
var img = new Image()
img.onload = function(){
ctx.drawImage(img,0,0) //this correctly draws the svg image to the canvas! however...
var dataURL ...
Hi All,
May be some one has had similar experiences on this dilemma and can help me out here...
Basically, I have a canvas element on which I draw several rectangles in a loop using
context.fillRect (x, y, width, height)
Now, I want some of the rectangles to be hotspots and respond to click events. I can find out the exact (x,y) of...
I'd like to see what your thoughts are regarding Flash and it's purpose in the future.
We all know what some of the pros and cons are for using Flash but with HTML5 growing rapidly, I can see Flash becoming less useful (perhaps even obsolete) unless new features are added to it.
Take for example complex animation, fancy fonts, dynamic ...
I need an algorithm to paint clouds, or cloud like shapes. Obviously, I wouldn't want them all to be similar.
What should I use to generate the relevant series of X,Y coordinates to paint the clouds?
I am going to implement this either in SVG or Canvas
...
I've got a canvas object that I need to be able to create at a higher resolution than what native screen resolution is. I'm using the Flot graphs library, and I'd need to output a graph that looks just as good when it's printed as when it's displayed on screen.
The only method I can think of is making the canvas size 3x larger, then sca...
I'm creating a scene for a game.
There's a background which is a bitmap and player objects. I want to have the player objects to be able to "eat" away at the background with a transparent color as they move around the board. Basically if an object is at a certain point a circle around that object is alpha'ed out of the bitmap. The edits...
After rotating a canvas context then drawing an image on it, I find out that the edges of the image becomes jagged.. like so: picture. Is there a way to enable anti aliasing so the edges look more smooth??
...
I am writing some code that uses HTML5 canvas. Genereally it works well, but now I found a very strange behaviour. The weird thing is that it is consistent on different browsers, so must be that I understood the thing wrong... despite this the docs seem to say exactly what I do. Here is the code (it's an object method):
MyCanvas.prot...
Consider the following code (includes jQuery):
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Insert title here</title>
<script type="text/javascript" src = "js/jquery-1.4.2.js"></script>
<s...
I am testing out canvas and video and I have read up on alot of examples, but I am running into a slight problem when I press the play button on the video canvas doesn't play the video as well it just shows a snapshot.
I can not figure out why it doesn't play simultaneously. Here is my code in javascript.
function draw()
{
var ctx3 = d...
I'm rendering a WPF canvas to an image and sticking it on the clipboard.
If the canvas is small (< 900px square) it all works fine.
I have a larger canvas (3000+px square) and the clipboard is empty (paste option disabled in photoshop/word etc)
var transform = canvas.LayoutTransform;
canvas.LayoutTransform = null;
var size = new Size...
I'm attempting to find overlap between elements on a flex canvas, an adaptation of
http://www.gskinner.com/blog/archives/2005/08/flash_8_shape_b.html
The attempt here is to place some text and figure overlap with previously placed text.
The simple example below illustrates the problem.
Both
ImageSnapshot.captureBitmapData(canvas);
o...
Hi all,
I have to set the attributes 'width' and 'height' for a canvas element, depending on the available screen resolution. Setting them statically from html works (ex. <canvas id="canv" width="1600" ... ). From Javascript I can't do it. I've googled and searched in SO but I didn't find anything that works. I am using JQuery and I've t...