I want to draw nil instead of the colors, because in the end I want the code to erase a section of the UIImageView in order that you can see what is behind the UIImageView.
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.v...
I create a circle with a nice shadow with this code (I use MonoTouch.net for iPhone, Objective-C answers are fine of course)
UIGraphics.PushContext (ctx);
SizeF shadowSize = new SizeF (0f, -3f);
ctx.SetRGBFillColor (194f / 255f, 212f / 255f, 238f / 255f, 1f);
ctx.SetAllowsAntialiasing (true);
ctx....
I am still struggling with drawing a line with CGContext. I have actually go to line to draw, but now I need the background of the Rect to be transparent so the existing background shows thru. Here's my test code:
(void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColo...
I want to create a bitmap CGContext with the same color space as an existing CGContext.
How can I get the color space of a CGContext?
...
I have drawn a uiimage on a cgcontext
CGContextDrawImage(tempContext, CGRectMake(0,0,myRect.size.width,myRect.size.height), imgRef);
but once user is done with the current image, i want to clear the tempContext so that I can rescale / manipulate the image and redraw it on the same context.
for this i want to clear the the context and...
I'm trying to build a drawing app with redo and undo functionality.
My idea is to draw lines in a layer in "touchMoved", then saving the layer in "touchEnded".
I'm not shure that I am drawing to the layer correct, everything works fine though, until I clear the image I'm drawing in on and try to redraw the layers in the array.
- (void)...
I'm using this code in my UIView subclass to draw a circle with a gradient fill:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetShadow (context, CGSizeMake(4,4), 5);
CGContextBeginPath (context);
CGContextAddEllipseInRect(context, CGRectMake(self.bounds.origin.x, self.bo...
While I was going thru the pdf document in quartz 2D, they were saying about getting a page from the CGPDFDocument object. Then the draw the page in a CGContextRef object.
CGPDFDocumentRef document = MyGetPDFDocumentRef (filename);
CGPDFPageRef page = CGPDFDocumentGetPage (document, pageNumber);
CGContextDrawPDFPage (myContext, page);...
Is it invoked just before the main view is going to be shown
Can we call it whenever we want?
...
I want to make a program similar to GLPaint using CGContext that is very smooth and easy to put images behind. I understand that GLPaint has no allowance for putting an Image behind the painting canvas, rather than having just a black one.
...
I want to draw this in my view to draw this line, I have everything I need to make a basic line, but am just not good at drawing, I did in fact try to do this, but just cannot get it to work correctly.
...
I want to stroke a path using a .png that I have but I just don't know hot to make a CGPatternRef.
...
I want to be able to draw using this as my stroke. How would I do this as efficient as possible, and on the fly drawing, I was thinking CGPatternRef, but I really don't know how to do that.
Edit:
It does not need to warp to the path. I just coultn't fix that issue in Illustrator.
...
Hi,
I am using the framework of route-me for working with locations.
In this code the path between two markers(points) will be drawn as a line.
My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction"
Thanks
- (void)drawInContext:(CGContextRef)theContext
{
...
I have a scroll view within which I am creating a graphic with CGContext commands. When it is first displayed everything is slightly larger than should be and fuzzy.
If I present another view on top of the graphic with presentModalViewController and dismiss it, the graphic corrects itself.
Any suggestions?
Thanks, John
...
Hello guys,
I've been trying to blend two UIImage for about 2 days now and I've been getting some BAD_ACCESS errors. First of all, I have two images that have the same orientation, basically I'm using the CoreGraphics to do the blending.
One curious detail, everytime I modify the code, the first time I compile and run it on device, I g...
I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!!
- (void)drawRect:(CGRect)rect {
// Drawing code
// ...
I am making an iPhone application that loads an image from the camera, and then the user can select a second image from the library, move/scale/rotate that second image, and then save the result. I use two UIImageViews in IB as placeholders, and then apply transformations while touching/pinching.
The problem comes when I have to save bo...
Hi everyone,
I am trying to embed a Quartz Composer document in an iPhone app. I know Quartz Composer support was added in iPhone OS 3.1 (at least, that's what Wikipedia says) but I can't find any good resources on how to do this. Do I use CGContext? Or are there more friendly ways to add a Quartz Composer composition?
Thanks!
...
This is my drawRect:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextMoveToPoint(context, x1, y1);
CGContextAddLineToPoint(context, x2, y2);
CGContextStrokePath(context);
If I run this code thousand times or mo...