I'm working in address book for iphone.
it generate address into UILabel.
when I'm running the application everything goes well, but after showing about %30 of the addresses and sadenly stopped without any reason!
Only in terminal shows:
Error, could not create MachMessagePort for database doctor (com.apple.addressbook.migrationdaemon) s...
I want to play an sequence of png files for animation.
I tried executing the following code in cocos2d iphone
-(void) onEnter
{
[super onEnter];
roadSprite=[[Sprite spriteWithFile:@"R00.png"] retain];
[roadSprite setPosition:ccp(240,160)];
[self addChild:roadSprite z:5];
Animation* animation = [Animation anima...
I'm looking for the Tick and draw method, and I'm not sure where they are. Do I have to make them from scheduler, if so how?
I've heard that the draw method is only called 4 frames per second when 'paused', so does it exist somewhere?
...
My statusbar orientation is landscape, I have a cocos2d view that only supports portrait orientation(it is OK since it handles transformations). I have another view that is presented as a modal by cocos2d controller, its orientation is landscape, but whenever I dismiss it, my statusbar orientation somehow changes to portrait, I tried ove...
I play a movie using the following code
NSString *path = [[NSBundle mainBundle] pathForResource:@"cobra" ofType:@"mp4"];
theMovie=[[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]];
theMovie.scalingMode=MPMovieScalingModeAspectFill;
// Add an observer to catch when playback ends
[[NSNotificationCenter def...
I am trying to use this font in a cocos2d iPhone game. The font only shows 2/3rds of the letter/number. If I open the text editor installed with OS X and use the font, the letters appear fine. Any ideas to what may be wrong?
Here's the code snippet showing how I display a string using the font:
CCLabel* number = [CCLabel labelW...
Any recommendations on good sites/resources on programming with the Cocos2d-iPhone game engine?
What worked for you? What is the canonical place for all things Cocos2d? Any sites you recommend? Best practices? Blogs?
Much appreciated
...
Why doesn't this work?
// spriteArray is an NSMutableArray
int spriteWidth = [spriteArray objectAtIndex:0].contentSize.width;
I get the error:
Request for memeber 'contentSize' in something not a structure or union
If I change the code:
CCSprite *tempSprite = [spriteArray objectAtIndex:0];
int spriteWidth = tempSprite.contentSize.w...
Hi all I am using cocos2d 0.8.2 for my new game. I have added a UITextField in my game and on click of a button (this button is actually a sprite i m using ccTouchesEnded! ) i save text field's value in database, but whenever i access the value i am getting nil. if i initialize the textfield value by some string, it always give me only t...
Hi,
I m Copying my code here below :-
-(IBAction)referencewindow:(id)sender
{
frmReferences *reference = [[frmReferences alloc]initWithNibName:@"frmReferences" bundle:nil];
[self presentModalViewController:reference animated:YES];
}
There are number of places I m using presentModelViewController and my problem is that stack s...
Basically I have 2 polygons for my body. When I add a sprite for userData, the position of the texture isn't where I want it to be. What I want to do is adjust the position of the texture within the body. Here's the code sample of where I am setting this:
CCSpriteSheet *sheet = (CCSpriteSheet*) [self getChildByTag:kTagSpriteSheet];
CCSp...
Hi All
this code Iphone SDK 3.0 version or later
cell.textLabel.text = [[menuList objectAtIndex:indexPath.row] objectForKey:kTitleKey];
but it gives error
request for member 'textLabel' in something not a structure or union
I also try
cell.text = [[menuList objectAtIndex:indexPath.row] objectForKey:kTitleKey];
but also not workin...
Hi, I'm trying to basically scale up a button as soon as a touch is detected. Here's my Scene:
@implementation HomeScene
-(id) init
{
if((self = [super init])) {
...
// sp_btn_story is retained...
sp_btn_story = [[CCSprite spriteWithFile:@"main_menu_btn.png"] retain];
sp_btn_story.position = ccp(size.width - 146, 11...
Hi there,
I'm pretty new to Objective-C and even C in general here, so please bear with me. My main goal is to display my NSMutableArray of CGPoints (via NSValue) with glDrawArrays(GL_LINE_STRIP, 0, points);
I noticed that cocos2d requires an array(?) pointer *poli like so:
void ccDrawPoly( CGPoint *poli, int points, BOOL closePolyg...
I am doing a simple stop clock like game.
The game consists of a timer for 60 secs
I attain it by
AtlasSpriteManager *mgr = [AtlasSpriteManager spriteManagerWithFile:@"bringit_timer.png" capacity:10];
[self addChild:mgr z:5 tag:2];
AtlasSprite *sprite = [AtlasSprite spriteWithRect:CGRectMake(0,0,33,200) spriteManager:mgr];
...
Hi All
I am using following code for showing a next view(tableview) in Iphone app.
It sometime works and some time app crashes without any exception log
NSLog(@"Ok"); is log everytime
50% attempts application crashes
-(IBAction)statusInitiationButAction:(id)sender{
@try {
NSArray *tempArrIniId = [eventInitiationArray v...
I see some apps like 'Lock Calendar' that include this feature, and I know that we can maybe use keyWindows to trace the view and replace the wallpaper etc., but I feel that if the app makes use of this it will probably be refused by Apple ...
or maybe the sdk has provide other API for this purpose?
any tip will be appreciate ...
Tha...
Hello,
I got problem in cocos2D application.
I have a sprite and text in one screen. The text should be able to move up/down when we swipe. And when we select on the sprite it should take to next scene. So, both should have the istouchEnabled to YES. But text should take the touchesMoved and sprite should take touchesEnded. But my proble...
Hi everyone,
I am currently planning a little sightseeing-app (game) for my iPhone. It should be something like geocaching with Augmented-Reality features. The user should search and then pick up virtual elements. These elements should be "stored".
Would you recommend using cocos2D for this? I am a programmer with no iPhone programming...
Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest versi...