I am writing an application where you push different buttons and a character gets animated. The thing is that I have many images, so I need to use one texture for each animation. Therefore I need to release sprite sheet and frame cash, but it does not seem to be working. Memory gets allocated more and more until the app crashes. Here is ...
I have a cocos2d game, and after I exit the game and start it again, it starts at the exact same point it was before closing.why this is happening??and not only this, my game is landscapemode but when i start it again from simulator it comes in potrait mode,not it landscapemode like first time.
Is there any way to prevent this?
Anyone ...
Definitely, I'm a newbie on 'cocos2d for iOS', and in trouble with importing the "CCTouchDispatcher.h".
Cocos2d for iphone version 0.99.4 or below, I've seen CCTouchDispatcher class successful,
but does not occur importing.
Importing works, but I cannot use CCTouchDispatcher.
Warning shows just "may not respond to..", and there's no even...
Hi everyone,
i'm making a simple iPhone game using cocos2d-iphone. I have an array of fiends, the "fiendSet" which has to navigate around a field full of obstacles. I spent the last three nights trying to get my A* pathfinding to work. I found the actual A* implementation here on stackoverflow and it works brilliantly. However, once i tr...
Is there a way to have a reference to schedule and find out how many times it has already ticked by using the schedule object itself?
[self schedule:@selector(a:) interval:1.0];
...
Hi,
I'm building a game which will play a handfull of sounds all the time (rockets, rocket impacts etc). After a mere moment this turns into a real mess and i figured i need to limit the number of sounds. Problem is i don't want to decrease the number of channels of something because then one type of sound could "hog" the channels and ot...
HI all,
i am developing a puzzle game in iPhone using cocos2d.I need a progress bar (like uiprogress bar) to show the game progress time.But i can't find any good example...
can anyone tell me the way???
...
Hi there,
Well I try to implement the run action to move a specific sprite towards the specific destination, I can achieve that using the below code snippet.
[spriteA runAction:[CCSequence actions:[CCMoveTo actionWithDuration:0.2 position:realDest],[CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)],nil]];
But ...
i have a FirstViewController that i have attach Cocos2d on it,
when i try to pop thisview back to the rootviewcontroller how can i do it?
i try to send message from CCLayer to FirstViewController to pop to root but not work
here is the code in Firstviewcontroller
(void)poptoRootview {
NSLog(@"poptoRootview");
[self.navigationControll...
Ok I am a complete newbie at game design and have a question. Ive been working on a rhythm game for the iphone for the past few months now. The game runs well and is getting closer to being finished, however, being my first major project I feel like the underlying way I am doing it is very flawed. We are shooting for 60 fps and it run...
Hi,
i am spending a lot for my time for a simple things i think.I want to hide and show a sprite
in scene.
myS = [CCSprite spriteWithFile:@"Background_Pause_pad.png"];
[myS setPosition:ccp(384,470)];
myS.opacity = 0;
[self addChild:myS z:1];
and when i need to appear it..
[myS runAction:[CCFadeIn actionWithDuration:1]...
Hi,
I'm making a tower defense game and I'm stuck at the multithreading of the pathfinding. If i don't make the pathfinding an NSInvocationOperation then there is an increasing pause in the rendering the more fiends and towers i have.
However i cannot solve the "locking" issue. I get frequent crashes about enumerating my fiend NSMutable...
Hi, this code creates a random transition when I change scenes. There are eleven transitions. Because they are static, I think I cannot use NSClassFromString. I also need to pass the scene (s) object. Right now the switch seems redundant. Is there a way to rewrite this to make it more efficient?
-(void) newScene
{
CCScene *s = [CCScene ...
Hi all
Im having a problem with an iphone app that im working on.im using objective c and cocos2d. The frame rate just drops drastically. I have tested for leaks and allocations etc using instruments and all looks good on that front. I am not using any particles or sound at the moment so its not anything like that. its just animated spri...
I try create animation in my application written on cocos2d. I make it on this tutorial
http://getsetgames.com/tag/ccanimation/
All work fine. But I write all code in my Engine class. Also I have class for object which I would like animate. And I have special class for create object. Now
I try next
File which must have animation sprite...
The point of this post it to list all the level editors for the iPhone applications.
1) LevelSVG (NOT FREE)
...
Hi there,
I am creating an iPhone app in which I am providing a call feature with the help of which a user can call place a call on a specified number. I am able achieve the above feature via open URL.
Now after completion of the call I want to resume the execution of app automatically. Although a user can make a fast app switch in iOS...
Hello,
I have searched online for how to do this but I don't understand. The only thing that I find is people telling each other to look at the example that came with cocos2d. What example is that? Where is it located? All I can find are class files. And I do not know how to link UIKit and Cocos2d together which makes it even harde...
when i create a cocos2d projecyt, XCode menu item "Project\Upgrade Current Target for iPad" becomes disable. Any solution please?
EDITED:
I am using SDK 4.1 and cocos2d 0.99.4 for iPhone.
When I create iOS native application i get options to select target device (iPhone/iPad).
But with cocos2d, there is no option. Though iphone apps ...