In my engine I have a need to be able to detect DXT1 textures that have texels with 0 alpha (e.g. a cutout for a window frame). This is easy for textures I compress myself, but I'm not sure about textures that are already compressed.
Is there an easy way to tell from the header whether a DDS image contains alpha?
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Is there a way to have Linux read ahead when cloning a disk? I use the program named "dd" to clone disks. The last time I did this it seemed as though the OS was reading then writing but never at the same time. Ideally, the destination disk would be constantly writing without waiting that's of course if the source disk can keep up.
U...
I have a legacy C++ application that uses DDS for asynchronous communication/messaging. I need to integrate this application into a JavaEE environment that uses JMS for messaging. Other than building a standalone JMS/DDS bridge module, are there any other options that I might have?
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I create a new BoxShape() object in Robotics Studio and I want to apply a cube-map dds texture to this box. What is the way do it?
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How would I load a dds texture file into an OpenGL 2dtexture or cube map texture?
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Hello,
How do I load .dds texture files as an Image in C#? There's nothing useful on google that I could find.
The more information with samples you give me,the better it will be for me to understand it.
Thanks in advance!
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I have two tables:
CREATE TABLE [dbo].[Context] (
[Identity] int IDENTITY (1, 1) NOT NULL,
[Naam] nvarchar (255) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
[Code] nvarchar (10) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
[Omschrijving] ntext COLLATE SQL_Latin1_General_CP1_CI_AS NULL) ;
ALTER TABLE [dbo].[Context]
A...
Ok, so I'm trying to weigh up the pro's and con's of using various different texture compression techniques. I spend 99.999% of my time coding 2D sprite games for Windows machines using DirectX.
So far I have looked at texture packing (SpriteSheets) with alpha-trimming and that seems like a decent way to get a bit more performance. Now ...
I am translating code from tutorial 7 in MS DirectX SDK to C#. I reached this line of code:
// Load the Texture
hr = D3DX10CreateShaderResourceViewFromFile( g_pd3dDevice, L"seafloor.dds", NULL, NULL, &g_pTextureRV, NULL );
if( FAILED( hr ) )
return hr;
Can someone please help tell which SlimDX wrapper is equivalent to the functio...
Any idea whats wrong with my code? when i execute glCompressedTexImage2D() the program just crashes (comes the Windows XP crash message thing...)
Im trying to load DDS image without mipmaps, the image format is DDS DXT1
Am i missing some include file, or what did i do wrong?
I downloaded the included files from:
http://sourceforge.net/...
Problem: How can I get liveliness notifications of booth publisher connect and disconnect?
Background:
I'm working with a OpenDDS implementation where I have a publisher and a subscriber of a data type (dt), using the same topic, located on separate computers.
The reader on the subscriber side has overridden implementations of on_data_...
I need to create a .DDS file with code that runs on both OSX and Windows. Although the format doesn't look difficult, I'd still like an example of writing the file. Note I don't need to read it, just write it.
C or C++ and RGBA bitmap.
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Hi All,
I am having trouble cube mapping when using a DDS cube map, I'm just getting a black cube which leads me to believe I have missing something simple, here's the code so far:
DDS_IMAGE_DATA *pDDSImageData = LoadDDSFile(filename);
//compressedTexture = -1;
if(pDDSImageData != NULL)
{
int height = pDDSImageData->height;
i...
I have a list of DDS files and I need to know how each one was encoded (RGBA, mipmap levels, compression, etc). Is there an utility or tool to do so?
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I'm developing a RTSP streaming Flash lite 2 application. I'm streaming to drawing server by VLC (port 554)
vlc -vvv /video.flv --sout "#transcode{vcodec=h264,vb=360,fps=25,scale=0,acod ec=mp4a,ab=128,channels=2,samplerate=44100}:rtp{ds t=127.0.0.1,port=5004,sdp=file:///C:/Darwin Streaming Server/Movies/myStream.sdp}"
When I tried the a...
I am looking for a program or API call that will give me, with absolute accuracy, the name of the Workstation Display File (and Its Record Type) that is being used by a given Job. I have the Job information (such as Job Name, Job User, and Job Number. This will allow me to quickly identify the Display File that a given job to assist in p...
I have a .dds file and I want a .png file. Although I already found out about the DevIL.NET library, the API design there of one static class does not parallelize, so I am hoping to find another method. This led me to XNA.
But, here's how far I got with that idea...
OK, it looks like I want this Texture2D class; then I can call myText...