devkitpro

Tutorials for Wii programming

I have a Nintendo Wii, and I've got devkitpro working to load some simple programs. The example source code that I've been able to find is very simplistic, such as drawing and rotating a simple shape. I've been looking for more in depth tutorials, and I haven't been able to find much. Most of the applications available on wiibrew ar...

bring malloc() back to its initial state

Do you know if there is a way to bring back malloc in its initial state, as if the program was just starting ? reason : I am developing an embedded application with the nintendods devkitpro and I would like to be able to improve debugging support in case of software faults. I can already catch most errors and e.g. return to the console ...

Nintendo DS using PAlib

I've been looking in to Nintendo DS development on behalf of my agency and begun using the devkitPro/libnds and PAlib, it seems ideal for our needs until we decide if it's a viable route for us and hopefully invest/apply for a development kit and licence. My main concern is that, while developing and learning PAlib style is it possible ...

Help with GBA ARM assembly program

I tried to modify this ARM assembly program (see bottom of the page) to use subroutines. It should display a red screen on the GBA (and compiling the example program it actually does, so it's not a toolchain use problem), but, when I run it, the screen goes black instead. I'm using devkitARM 30 .arm .text .global main main: mov r0, ...