Is there an equivalent to the XNA framework for consoles other than XBox360?
It's gotta be free. It's hobby, after all, not a business!. Creating for-profit software isn't an issue, but anything that requires a hardware mod is out. ...
It's gotta be free. It's hobby, after all, not a business!. Creating for-profit software isn't an issue, but anything that requires a hardware mod is out. ...
I have a Nintendo Wii, and I've got devkitpro working to load some simple programs. The example source code that I've been able to find is very simplistic, such as drawing and rotating a simple shape. I've been looking for more in depth tutorials, and I haven't been able to find much. Most of the applications available on wiibrew ar...
I'm interested in creating software/games for Sony PlayStation 2 consoles since they contain powerful processors for graphics (GPUs), floating-point calculations and general CPU. I have acquired a PS2 console and its PS2 SDK v3.07 which, supposedly came with the PS2 Dev Kit (which costs $8,000). I don't have the PS2 Dev Kit console thou...
I've been doing some reading about the people building an emulator for the Wii and it seems that given that it is nothing more then a beefed up GameCube, or the Nintendo64, so what makes build emulators for these systems so hard? On a slight bit of a side note the hardware for these systems is surprisingly low: Wii: 729MHz PPC CPU ...
What kind of languages and IDEs are used to develop video games? like Xbox 360 games? Are they OOP? Thanks. UPDATE: Great answers guys, I am sorry I can only mark 1 as answer, you have all provided great feedback! ...
I am just wondering how some things work in gamedev: I know, that the performance is actually crucial so there is still (and I think never will be) no place to use managed languages/platforms as Java/.NET just because of their performance. But... recently I have read somewhere here on SO, that even though people creating games use C++ ...
Hi, It's quite difficult to find information about this on the internet, since the magical words "GameShark", "Action Replay", "memory editor" and "memory trainer" trigger lots of BS, so I thought I should ask in some forum. I'll get a Nintendo Wii to toy around by the end of this week and I'm interested in knowing methods for modifyin...
I am looking to delve into the wonderful, windowy-world of C# development, and I am wondering about the best book for the job. Now, I have two options in my opinion: 1) Get a book that focuses solely on the language, C#, itself. 2) Or, get one that is bundled with doing stuff with XNA Game Studio. I personally believe option #1 is ...
Floating point type represents a number by storing its significant digits and its exponent separately on separate binary words so it fits in 16, 32, 64 or 128 bits. Fixed point type stores numbers with 2 words, one representing the integer part, another representing the part past the radix, in negative exponents, 2^-1, 2^-2, 2^-3, etc. ...