I'm not talking about BB-type text based but rich rpgs with spriting, etc.
With the current advancements in javascript for rich browser interfaces,
would it be possible to create semi-massive multiplayer online games
running on our browsers within the near future?
We could say that if we really want games we must stick with c++,
but I'...
Despite all the advances in 3D graphic engines, it strikes me as odd that the same level of attention hasn't been given to audio. Modern games do real-time rendering of 3D scenes, yet we still get more-or-less pre-canned audio accompanying those scenes.
Imagine - if you will - a 3D engine that models not just the physical appearance of ...
I have an application written in .NET. I would like to add the ability for users to control my application by using a mouse, e.g. a high end gaming mouse, with 10-15 buttons on it.
Is this going to be easy to do, or will I need a mouse vendor with a .NET SDK that I can use - can you recommend any?
I would like all control to be within...
Hi,
Multiplayer aspect - http://www.jenkinssoftware.com/ . Can we use RakNet with silverlight 3.0 to develop multiplayer side of game?
Thanks
...
Here is my problem. In my game I am trying to implement this leveling system where once you reached a certain amount of experience that you advance to a higher level. I am using php 5.0 and the Latest MYSQL. My problem is that i cannot get my scripts to execute properly.
SO here are some dummy stats followed by my code Any information t...
We are making a game with a playing character that will have several different states. In most examples I see a switch statement in the controllable charactor based on the state. Is this the standard way that things are done for most games? Or is it better to create a set of states that handle the animation and logic of that state. It se...
Hi Guys,
There is an interesting problem at hand. I have a role-playing MMOG running through a client application (not a browser) which sends the actions of my player to a server which keeps all the players in sync by sending packets back.
Now, the game uses a top layer protocol over TCP/IP to send the data. However, wireshark does not...
Hi there guys, I noticed another person also requested help on this. I read that post and it seems it wasn't resolved yet. I also tried changing from my code to the code in the "Screen shot in 2 clicks" Post, But implementing that in my code messed around with all my other code for some reason.
At the moment, The screen shots show up pe...
I have following code in my Application.
I am new to game development in iPhone using COCOS.
Sprite *bg=[Sprite spriteWithFile:@"menu.png"];
[bg setPosition:ccp(240,160)];
[self addChild:bg z:0];
[self addChild:[GameLayer node] z:1];
}
return self;
}
@end
@implementation GameLayer
-(id)init{
if(self=[super init]){
Label ...
I am in the process of making a Javascript(Front end, PHP back end) game. In this game it checks the server for updates every 2 seconds. There is one 1 sql call being run and at the end I use $mysqli->close() to close the SQL connection. The columns in the where are both indexed.
The problem I am having is after its running for a l...
Hi All,
I've developed a Facebook application for Android.
For further development, I would like to know whether I can enhance it to add gaming features of Facebook in it. Is there a flash player that I can use for it? Please reply ASAP....
...
How can we generate a link that can be clicked on by 5 different people on a Social Network game, so that each of the five people can get a bonus? The link will be published as a "newsfeed" on the Social Network such as Facebook.
The link shouldn't be easily "generated" by any people as a cheating method.
Also, what database table(s) ...
Does HTML 5 Gaming use Canvas and Javascript? How to prevent cheating in this case?
For instance, what if a user uses GreaseMonkey or some tool to alter the script so that it just reports a perfect game score to the server every time?
...
Hello,
I'm just starting out in C++ programming and I want to try creating a space invaders clone in C++, I want to avoid using game libraries and things that would solve a lot of the problems (like game loop and vector maths etc) so I can tackle these myself, but, I have no idea how to begin drawing things to a screen.
I was wondering...
Is it possible to host a game say counterstrike on ftp. eg. http://www.gamecp.com/
This provides a game control panel to handle server from website.
How game gets started on hosting server. Do we needs to install game on hosting server though commands given in its API. or is it there some other procedure to host game on hosting server
...
Like everyone else, I can say "I've tried everything!" I kind of did. I looked all over StackOverflow, and tried all the answers, but got nothing. Anyways, I am jetting to at least get some code printed by Python before I get even further in developing this.
I want to receive UDP packets from my Garry's Mod server (logaddress_add MyIP:7...
I already coded my own XML/XPath API used to manage properties for my game objects, but it is not updatable on the fly and does not reflect directly any game object. So now I would like to make it updatable at runtime using all best guideline available.
I have also some questions about collaterals API:
1) what file monitoring API can ...
Floating point type represents a number by storing its significant digits and its exponent separately on separate binary words so it fits in 16, 32, 64 or 128 bits.
Fixed point type stores numbers with 2 words, one representing the integer part, another representing the part past the radix, in negative exponents, 2^-1, 2^-2, 2^-3, etc.
...
Google tracks what links are clicked on search result pages, and probably how many times each is clicked as well. If this data were to be used to influence search results, perhaps by lowering the rank of links that got low click-through rates, how can Google protect it from gaming?
I ask because I'd like to track clicks in a similar way...
I am using the Corona Gaming Addition SDK to build an iphone / andorid game. I have a space ship on the screen and I will allow the user to rotate the ship 360 degrees. I would like to then call the applyLinearImpulse method to allow the user to thrust the ship forward in the direction the ship is facing.
The method accepts these argume...