I would like to do simple (looping) animation (moving, changing alpha etc) in haXe (flash9). I don't have anything that resembles frames in my library, just single frame assets.
Since I am a beginner. I am not necessarily looking for a sophisticated framework. I would be happy with something quick & dirty. Maybe ifs checking the frame (...
I'd like to see the amount, and if possible, the exact position of all keyframes within a .FLV movie file. Anyone know of a way to programmatically do this, or at least know a video player that can show the keyframe information?
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In Microsoft's Expression Blend 3 SketchFlow application.
How would you go about animating the typing of text, ideally in staged character by character fashion. As if the user is typing it.
An associated flashing cursor would make it perfect, but that's far into the realm of "nice to have".
The keyframe animation system, does not all...
Hi
I am using the flex flv player component and i want to be able to skip 5 seconds forward and backwards , at the moment from what i understand from the documents it is not acurate because the movie can only skip to keyframes sometimes making the skip 6 or 7 seconds. the same goes to cue points which the flv might miss the actual poin...
I am making a game in JavaFX and have implemented a slider for controlling the game speed. I have a simple slider (javafx.scene.control.Slider) and I'm binding the time attribute for the gameloop to the value I get from the slider.
The slider only really works when increasing the gamespeed. If i decrease it, the gameUpdate() will stop ...
I want to translate an object on its Y-axis over time in Silverlight, but its height is not constant, so I'd like to be able to change the second line of the following from:
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Childr...
I'm using AS3, and have one simple layer with 4 keyframes If I import it to another fla file as a library item, it keeps showing me all keyframes, I don't want that I want it to show me the whole animation.
Like, if I have an animation of me swinging a baseball bat, I don't want to see all the keyframes seperately imported into the libr...
i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the ...
I need to call a method when the animation gets to a certain keyframe. Is it possible to trigger an event when an animation gets to a certain keyframe? If not is there a better way of triggering an event at a certain time?
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Hi, so I'm trying to store animations in a way that I can reuse them with other images. I want to store the position of each node in a keyframe and use interpolation in the animator to make it look nice and smooth. I would use this for animating everything from walk cycles to weapon animations and etc.. The xml file for a simple ball mov...
Is it possible to animate the StartPoint or EndPoint of a LinearGradientBrush? If so, what is the type of the Storyboard object used to animate the Points, as when I try the following I get "0,1" is not a valid value for Double, and I do realize I shouldn't be using the DoubleAnimationUsingKeyFrames type.
Current Code:
<UserControl.Tri...
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question closed.
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Is there a way to extract a keyframe from flv file using C#?
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I have all the necessary code to move and click the mouse via C# code, but I don't want to just set the mouse position to X and Y; that will look jerky. Instead, I want to have a smooth transition from point X1, Y1 to point X2, Y2 over Z seconds. Similar to keyframing.
I'm looking for a method similar to this:
public void TransitionMou...