I am attempting to write an app for the Android platform which is similar to a lot of code I have written in VB and C++. I plan on using sensor data from the device and doing calculations on that data. I am still working a lot of this, but wanted to know since I was going to need access to the motion sensors of the phone, where would be ...
Yo guys,
I'm trying to get into native android development coming from an Actionscript 3.0 background.
My question is: what is the standard convention for creating basic movement in Android? By movement I mean a 2D graphic moving across the screen for instance.
Is it by using timers to fire a general update() method?
I have seen some...
So far, I have the following Actionscript 2.0 code - I'm trying to make the animation change on a key press then loop to simulate running. But it sticks on the gotoAndPlay(9) trigger, regardless of what frame the animation is on.
onClipEvent(keyDown)
{
if (Key.isDown(Key.RIGHT))
{
this._x += 5;
...
I've been having some trouble with choppy movement of objects in a game.
If the frame rate isn't capped, the game runs smooth.
If I cap the frame rate at say, 60 fps, the movement is choppy.
An object's movement looks like this...
m_distance += m_speed * GetFrameTime()
Where speed is in pixels per second, and GetFrameTime() returns...
I am trying to calculate the angle of movement for a sprite in C++.
Although at the moment I am just using the console to output my results.
My problem is that when My results are shown in the console, I cannot get the x axis to go into minus numbers.
Unfortunately I have only just learned about basic trig so I have no idea if I am ju...
Hi, I have a problem with my site, or at least I think I have. I use a very simple nearly recursive Javascript function to move two pictures. However, on my four year old computer, this is not a smooth movement. I've reduced the size of the pictures, but...
The code is not recursive as I use setTimeout between calls.
The code is the fo...
I'm currently using the following seekbar for showing my audio palying progress, i want to disable thumb movement by user
<Seekbar
android:padding="7dp"
android:id="@+id/SeekBar01"
android:layout_width="245dip"
android:thumb="@drawable/seekthumb2"
android:progressDrawable="@drawable/seekbar1"
android:layout_height="fill_parent"
android:...
Hello all.
In UIScrollView, we can scroll the view and it has a accelerate and decelerate effects, also including bouncing.
Can anyone tell me how to animate view's move like that?
say, I have a imageview on screen, if I want to "throw" this imageview to somewhere, how can I animate the movement of the imageview with that accelerate f...