opengl-3

What is gl_ModelViewMatrix and gl_ModelViewProjectionMatrix in modern OpenGL?

I have this code which is context "#version 330 core" gl_Position = PerspectiveViewMatrix(90.0, AspectRatio, 0.01, 1000.0 ) * TranslationMatrix(0, 0, -4 -0.35*MouseWheel) * RotationMatrix(MouseMovement.y, X_AXIS) * RotationMat...

What is Half vector in modern GLSL?

http://www.lighthouse3d.com/opengl/glsl/index.php?ogldir2 reports that half vector in OpenGL context is 'Eye position - Light position' but then it goes on to say 'luckily OpenGL calculates it for us' [which is now deprecated]. How can, practically be calculated (a simple example would be greatly appreciated) [mainly, it puzzles me wh...

OpenGL 3.2 Core Profile Guide

Can anyone suggest a guide for learning the OpenGL 3.2 core profile? The SDK is hard to read, and most of the guides I have seen only taught the old method. ...

Resource for understanding view, projection, 'virtual camera' in OpenGL or graphics in general

I noticed most resources either assume you know a lot already or assume you know math of professional level or assume you're going to find other resources to fill gaps. Is there a resource that takes someone without already a knowledge on view matrices in graphics and takes them to understanding fully how to set up a 'virtual camera' ...

Is there a library that offers OpenGL fonts but via modern buffer methods?

As the title implies. I noticed FTGL, the main available, is via deprecated wasteful methods. ...