I can't seem to find the way to overload the [] operator in javascript. Anyone out there know?
I was thinking on the lines of ...
MyClass.operator.lookup(index)
{
return myArray[index];
}
or am I not looking at the right things.
Thanks in advanced
...
I have a (simplified) static global class and << operator overload as follows:
class Global
{
private:
static int counter;
Global(){};
public:
friend ostream& operator<<(ostream &out, Global &global);
}
ostream& operator<< (ostream &out, Global &global)
{
//... do output
return out;
}
I want to be able to...
I have a class in which I'm trying to overload the << operator. For some reason, it is not being overloaded.
Here is my .h file:
friend std::ostream& operator<<(std::ostream&, const course &); //course is my class object name
in my .cpp, I have this as my implementation:
std::ostream& operator<<(std::ostream &out, const course & rhs...
In C++, why is the following element access in a vector invalid?
void foo(std::vector<int>* vecPtr) {
int n = vecPtr->size(); // ok
int a = vecPtr->[0]; // invalid
}
Instead, we have to write the more cumbersome
(*vecPtr)[0] = 1;
I think, the operator[] call should just have the same syntax like a method call, and I hate t...
template <typename T>
class v3 {
private:
T _a[3];
public:
T & operator [] (unsigned int i) { return _a[i]; }
const T & operator [] (unsigned int i) const { return _a[i]; }
operator T * () { return _a; }
operator const T * () const { return _a; }
v3() {
_a[0] = 0; // works
_a[1] = 0;
_a[2] = 0;
...
I've this class
namespace baseUtils {
template<typename AT>
class growVector {
int size;
AT **arr;
AT* defaultVal;
public:
growVector(int size, AT* defaultVal ); //Expects number of elements (5) and default value (NULL)
AT*& operator[](unsigned pos);
int length();
void reset(int pos); //Reset...
I'm porting a bit of an old code from C to C++. The old code uses object-like semantics, and at one point separates object destruction from freeing the now-unused memory, with stuff happening in between:
Object_Destructor(Object *me) { free(me->member1), free(me->member2) }
ObjectManager_FreeObject(ObjectManager *me, Object *obj) { fre...
someone already asked this question, but the thread ended up with the original question not getting answered.
suppose you have this:
template<size_t i, class f_type>
void call_with_i(f_type f);
functor_type is either:
a) a struct with a method that has the following signature:
template<size_t i> operator()() const;
or, b) a fun...
Most of the websites,articles i have gone through explains operator overloading by giving the
following standard example.
class Complex
{
int real;
int imaginary;
public Complex(int real, int imaginary)
{
this.real = real;
this.imaginary = imaginary;
}
public...
I'm working on a C# project for which, until now, I've used immutable objects and factories to ensure that objects of type Foo can always be compared for equality with ==. Foo objects can't be changed once created, and the factory always returns the same object for a given set of arguments. This works great, and throughout the code base ...
Hi all I'm having trouble with C++ template operator=
What I'm trying to do:
I'm working on a graph algorithm project using cuda and we have several different formats for benchmarking graphs. Also, I'm not entirely sure what type we'll end up using for the individual elements of a graph.
My goal is to have a templated graph class and a...
C++ continues to surprise me.
Today i found out about the ->* operator. It is overloadable but i have no idea how to invoke it. I manage to overload it in my class but i have no clue how to call it.
struct B { int a; };
struct A
{
typedef int (A::*a_func)(void);
B *p;
int a,b,c;
A() { a=0; }
A(int bb) { b=b; c=b; }
...
I'd like to create my own class extending array of ints. Is that possible? What I need is array of ints that can be added by "+" operator to another array (each element added to each), and compared by "==", so it could (hopefully) be used as a key in dictionary.
The thing is I don't want to implement whole IList interface to my new clas...
I'm having a problem with a template ARRAY class. I have another Rational class that i added to this ARRAY class.
what i need it to do is take in rational numbers as fractions (exp 1/2) and sort them. i believe i need to overload the relational operators but thats where im stuck. do i over load them in the ARRAY class or the Rational Cla...
Hello! I'm trying to implement a method for a binary tree which returns a stream. I want to use the stream returned in a method to show the tree in the screen or to save the tree in a file:
These two methods are in the class of the binary tree:
Declarations:
void streamIND(ostream&,const BinaryTree<T>*);
friend ostream& operator<<(ost...
This may be a novice question, but I can't figure it out by inspecting the book I have.
The class's constructor initializes two doubles, and I want the following code to output those two doubles with <<.
Complex x( 3.3, 1.1 );
cout << "x: " << x;
After this I need to overload >> to accept two doubles into these.
This is my first ques...
I'm not sure how to accomplish overloading the << operator for a method. This is how I assumed it would work:
def roles<<(roles)
...
end
That however, throws errors. Any suggestions?
...
Hi! I'm a little confused as to why I've been told to return const foo from a binary operator in c++ instead of just foo.
I've been reading Bruce Eckel's "Thinking in C++", and in the chapter on operator overloading, he says that "by making the return value [of an over-loading binary operator] const, you state that only a const member f...
I'm working on a programming language that uses C++ as it's target language for now. I'm hitting an exceptionally strange backtrace.
#1 0x08048d09 in factorial (n=0x8052160) at ir.cpp:35
35 shore::builtin__int * __return = NULL;
(gdb) bt
#0 shore::builtin__int::__mul__ (this=0x8052160, other=0x8052288) at /home/alex/projects/sho...
How can I make this generic?
class AtomicReference
{
private Object _value;
public AtomicReference()
{
_value = new Object();
}
public AtomicReference(Object value)
{
OptimisticSet(value);
}
public Object CompareAndSet(Object newValue)
{
return Interlocked.Exchange(ref _valu...