For learning purposes I'm creating big integer class in C++. There are 2 files:
big_int.h
#ifndef BIG_INT_H
#define BIG_INT_H
#include
class big_int
{
public:
big_int(void);
big_int(char*);
big_int(QString);
~big_int();
big_int operator+(big_int);
big_int operator-(big_int);
big_int operator*(big_int)...
Which approach is the better one and why?
template<typename T>
struct assistant {
T sum(const T& x, const T& y) const { ... }
};
template<typename T>
T operator+ (const T& x, const T& y) {
assistant<T> t;
return t.sum(x, y);
}
Or
template<typename T>
struct assistant {
static T sum(const T& x, const T& y) { ... }
};...
Hi,
I am currently starting to look into operator overloading in c++ for a simple 2D vertex class where the position should be available with the [] operator. That generally works, but I dont really know how to deal with errors for instance if the operator is out of bounds (in the case of a 2D vertex class which only has x and y values,...
i've been messing around with ruby and opengl for entertainment purposes, and i decided to write some 3d vector/plane/etc classes to pretty up some of the math.
simplified example:
class Vec3
attr_accessor :x,:y,:z
def *(a)
if a.is_a?(Numeric) #multiply by scalar
return Vec3.new(@x*a, @y*a, @z*a)
el...
I need to overload the stream extraction operator. I need to do this by allowing a user to input a string of characters at a prompt, say "iamastring", and then the operator would extract each character from the string and test whether or not it is whitespace and if it is not whitespace store it in a character array which is then passed ...
Why is that sometimes an operator override is defined as a method in the class, like
MyClass& MyClass::operatorFoo(MyClass& other) { .... return this; };
and sometimes it's a separate function, like
MyClass& operatorFoo(MyClass& first, MyClass& bar)
Are they equivalent? What rules govern when you do it one way and when you do it t...
I have created a class that allows the user to input their mailing address, order date, type of cookie ordered and the quantity. There were other errors, but I stayed late and with the assistance of my prof, I have fixed them. Now all that is left is that I need to be able to change code to overload the I/O stream operators so that the o...
hello ..
i'm not sure if what im talking about is an operator overloading question.
is it possible to overload keywords in C++??
for example : i need to write loopOver(i=0; ;i++) instead of for(i=0;;i++) ?? is that possible in C++
and i need to have something like 2 addTo 2 instead of 2 + 2
please help
thanks in advance
...
Hi, I defined two classes:
class Token_
{
public:
virtual char operator*()const = 0;//this fnc cannot run implicitly
protected:
Token_()
{ }
Token_(const Token_&);
Token_& operator=(const Token_&);
};
and second:
class Operator : public Token_
{
public:
Operator(const char ch):my_data_(token_cast<Opera...
Hi i want to do the following. I simply want to overload the [] method in order to access the instance variables... I know, it doesn't make great sense at all, but i want to do this for some strange reason :P
It will be something like this...
class Wata
attr_accessor :nombre, :edad
def initialize(n,e)
@nombre = n
@...
I am currently creating a utility class that will have overloaded operators in it. What are the pros and cons of either making them member or non-member functions? Or does it matter at all? Maybe there is a best practice for this?
...
Is it possible to overload operator = in c#?
when i call =, i just want to copy properties, rather than making the left hand reference to refer another instance.
...
Possible Duplicates:
Python: defining my own operators?
Rules of thumb for when to use operator overloading in python
hi.. can i overload operators in python?
if so, can i define new operators like << or ++?
thanks in advance..
...
I've got another problem when trying to overload the () operator for array access:
const OctTreeNode*& operator()(const int i, const int j, const int k) const{
return m_cells[k*m_resSqr+j*m_res+i];
}
OctTreeNode*& operator()(const int i, const int j, const int k){
return m_cells[k*m_resSqr+j*m_res+i];
}
vector<OctTreeNode*> m_ce...
I am experimenting with overloading operator delete, so that I can return a plain pointer to those who don't wish to work with smart pointers, and yet be able to control when the object is deleted.
I define a class Cat that is constructed with several souls, has an overloaded operator delete that does nothing, and destructor that decrem...
class mystring {
private:
string s;
public:
mystring(string ss) {
cout << "mystring : mystring() : " + s <<endl;
s = ss;
}
/*! mystring& operator=(const string ss) {
cout << "mystring : mystring& operator=(string) : " + s <<endl;
s = ss;
//! return this;
return (mystring&)this; // why COMPILE ERROR
} */
mystring o...
Hi,
I have been looking for the function name to override to overload the [] operator. Could anyone help?
Thanks
...
I'm coding a date class and am having trouble with the post-fix increment (the prefix increment seems fine).
Here is the sample code:
public class date
{
int year,
month,
day;
public date(int d, int m, int y)
{
day = d;
month = m;
year = y;
}
static public date operator ++(d...
#define ROW 3
#define COL 4
class Matrix
{
private:
int mat[ROW][COL];
//.....
//.....
};
int main()
{
Matrix m;
int a = m[0][1]; // reading
m[0][2] = m[1][1]; // writing
}
I think directly it not possible to overload [][] .
I think i have to do it indirectly but how to implement it?
...
I spent some time removing all the uninfluent code and here is my problem.
--- File.h ---
#include <fstream>
#include <string>
template <typename Element>
class DataOutput : public std::basic_ofstream<Element>
{
public:
DataOutput(const std::string &strPath, bool bAppend, bool bBinary)
: std::basic_ofstream<Element>(
s...