I have a cuboid who's dimensions are imported from XML so i need to be sure that no matter what the size of the model, the camera can always see all of it. This is for preview purposes. I'll likely render a caption over the top showing the scale for clarity.
I think i need some function which will tell me whether the ModelVisual3D fit...
I've got three boxes rotating around their Z axis respectively. What I'm trying to do is keep them rotating around their respective Z axis without distorting if I move them away from the center of my stage.
addEventListener(Event.ENTER_FRAME, rotateBoxes);
function rotateBoxes(e:Event):void
{
box1.rotationY-=10;
box2.rotati...
Hi,
I am trying to perform a simple perspective projection of various 3D structures, defined as a plurality of 3D polygons (different z's), each comprising a plurality of points. The structure will be viewed by a number of different cameras that I define. These cameras are defined by placing a world camera(eye) at (0,0,z) in my world co...
So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the...
We have a mostly 2D game that runs in orthographic mode, but one part shows a 3d model that is rendered in between the other 2D objects. How can I switch to perspective mode, render that model, then switch back to render the other objects in orthographic mode?
Kudos if you can show how it's done in OpenGL ES.
...