perspectivecamera

WPF 3D - Fit ModelVisual3D into the camera's field of view?

I have a cuboid who's dimensions are imported from XML so i need to be sure that no matter what the size of the model, the camera can always see all of it. This is for preview purposes. I'll likely render a caption over the top showing the scale for clarity. I think i need some function which will tell me whether the ModelVisual3D fit...

Flash CS4 Rotating Around Z Axis Without Distorting For Stage Center, Is It Possible?

I've got three boxes rotating around their Z axis respectively. What I'm trying to do is keep them rotating around their respective Z axis without distorting if I move them away from the center of my stage. addEventListener(Event.ENTER_FRAME, rotateBoxes); function rotateBoxes(e:Event):void { box1.rotationY-=10; box2.rotati...

Rotation of camera used for perspective projection

Hi, I am trying to perform a simple perspective projection of various 3D structures, defined as a plurality of 3D polygons (different z's), each comprising a plurality of points. The structure will be viewed by a number of different cameras that I define. These cameras are defined by placing a world camera(eye) at (0,0,z) in my world co...

Textured Primitives in XNA with a first person camera

So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the...

Switching OpenGL to perspective mode on top of a half rendered orthographic scene?

We have a mostly 2D game that runs in orthographic mode, but one part shows a 3d model that is rendered in between the other 2D objects. How can I switch to perspective mode, render that model, then switch back to render the other objects in orthographic mode? Kudos if you can show how it's done in OpenGL ES. ...