I have a cuboid who's dimensions are imported from XML so i need to be sure that no matter what the size of the model, the camera can always see all of it. This is for preview purposes. I'll likely render a caption over the top showing the scale for clarity.
I think i need some function which will tell me whether the ModelVisual3D fit...
I have a cube rendering inside a Viewport3D and i need to know a way to find out whether ALL of the cube is visible to the user.
Edit:Just to be clear,..I'm not talking about clipping because of the near/far plane distance here. I mean the cube is to tall or wide to fit in the cameras field of view.
Any help would be massively appre...
This our method for animating a selected ModelVisual3D in the viewport.
We try to animate this specific model when clicking button2, but when we do, nothing happens.
Any hints or suggestions on what we should do?
private void button2_Click(object sender, RoutedEventArgs e)
{
//Create a storyboard for the animations.
Sto...
How can I make a specific 3d model transparent? Is it as simple as changing the opacity of the model's material?
I tried the following:
SolidColorBrush br = (SolidColorBrush)matDif.Brush; //matDif = DiffuseMaterial
br.Opacity = 0.3;
When it tries setting the opacity it says that it is in a read-only state and cannot be changed?
...
Is there any disadvantage of using ModelVisual3D over Model3DGroup. How much can the resource/performance impact possibly be?
ModelVisual3D gives me much more than Model3DGroup does but AFAIK everything that can be done with Model3DGroup can alos be done with ModelVisual3D.
So why not just always use ModelVisual3D?
...