playstation-portable

GUI system development resources?

Could someone recommend any good resources for creating Graphics User Interfaces, preferably in C/C++? Currently my biggest influence is 3DBuzz.com's C++/OpenGL VTMs (Video Training Modules). While they are very good, they cover a large area of graphics programming, so only skim the surface of GUI programming. This question does relate...

C Image Library

Can anyone recommend a decent C image library? I'm after loaders for bmp, gif, jpg, png and tga. I want to use this for programming my Sony Playstation Portable, so opensource would be very handy. After some googleing I've found FreeImage and CImg, but both feel rather heavy, and CImg is C++ not C. Cheers thing2k ...

Help on Porting a SIP library to PSP

I'm currently trying to port a SIP stack library (pjSIP) to the PSP Console (using the PSPSDK toolchain), but I'm having too much trouble with the makefiles (making the proper changes and solving linking issues). Does anyone know a good text, book or something to get some insight on porting libraries? The only documentation this proje...

has anyone tried designing a webpage for psp?

erm im trying to make a personal bible for my psp (i tried googling but the only bible version i've seen on my skimming is on KJV and im trying to make mine have 3 versions namely TNIV, NLT and Amplified Bible) so my only solution was to make on for myself and my approach was to save an html file on my mem-stick and open it up through t...

Collision problems with OSlib for psp in C++

Im using oslib with the pspsdk toolchain and for some reason this doesnt work the way I think it would float spritewidth = sprite->stretchX; float spriteheight = sprite->stretchY; float bushwidth = bush->stretchX; float bushheight = bush->stretchY; //Basic border collision if (sprite->x <= 0) sprite->x = 0; if (sprite->y <= 0) spr...

Loading image into an array

How would I load certain images into an array set like Map = ( ( 1, 1, 1 ), ( 2, 2, 2 ), ( 3, 3, 3 ) ) I can put images into variables like so one = oslLoadImageFile("one.png", OSL_IN_RAM, OSL_PF_5551); so whould I be able to do something like Map = ( ( one, one, one ) ) and if each image was 32x32 would it be able to be side by ...

Does jQuery work on the PSP

How well does the jQuery library work on a PSP? ...

Indie development for Sony PSP?

Hello guys, I was wondering if there are some PSP programmers here that could share their opinions with me. I'm an iPhone/iPod indie game dev right now ( I also develop non game apps , but I really love games ). The Apple App store is really crowded, so for an indie like me, with my (low) marketing resources, it's really really hard to g...

How to make a lua app for PSP?

I am trying to use Luaplayer HM v2 on my PSP, but I am unable to make a simple Helo World app. I have tried a lot of thing's but it simply doesn't work. All tutorials, app that I found are for LuaPLayer, I cannot find anything for Luaplayer HM v2. Please help me I need some tutorials or sampels for Luaplayer HM v2. Luaplayer app don't...

Lua Programming for PSP: Sending a string, then spliting that string

How do I send a string between 2 PSPs? Here is a test script: Script A Adhoc.init() Adhoc.connect() data1 = "Trey777" data2 = "This is a test!!..." Outdata = "Name"..data1.."text"..data2 function senddata() Adhoc.send(Outdata) end While true do screen.waitVblankStart() screen:flip() end Script B red = Color.new(255,0,0) Adhoc.in...

Calculate vertices of a circle

Hey guys, I am having a simple program, it draws a circle :/ This works fine... for (k = 1; k < n+1+1; k++){ vertices[k].color = GU_COLOR( 0.0f, 0.0f, 1.0f, 0.0f ); vertices[k].x = cos_d( 360 - ((k-1) * dstep) ); vertices[k].y = sin_d( 360 - ((k-1) * dstep) ); vertices[k].z = 0.0f; } ... //Now draw it sceGumDrawArray(GU_TRIANGLE_FAN...