So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++.
I'm new to Python and PyGame, and have no experience in C or...
I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March de...
I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine.
Any thoughts on why this is?
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I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old...
I am running python 2.6.5 and pygame 1.9.1 It seems to me I've tried everything but it keeps showing 'module not found' errors... Please help!
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Hi, I've been using PGU(Phil's Pygame Utilities) for a while. It has a dictionary called tdata, which is passed as an argument while loading tiles
tdata = { tileno:(agroup, hit_handler, config)}
I'm making a pacman clone in which I have 2 groups : player and ghost, for which I want to collision detection with the same type of tile.
Fo...
I have image.I am trying to load a button on it.The image I'm loading using pygame.image.load function.I'm using pgu gui library with pygame to create a gui.button.Now I have to blit this button on the image.
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Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File->(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written.
I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI ...
import pygame
from pygame.locals import *
screen=pygame.display.set_mode()
nin=pygame.image.load('/home/satyajit/Desktop/nincompoop0001.bmp')
screen.blit(nin,(50,100))
according to the code i should get a screen with an image of nin on it . But I only get a black screen which doesnt go even though i press the exit button on it. how to...
I am using python and want to create a fullscreen window. I know about the pygame.FULLSCREEN flag but when I use that there's areas of black around the screen. Is there any way to get the monitor size using python so I can make the window the correct size?
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I have a Pygame program that needs text input. The way it does this is to get keyboard input and when a key is pressed it renders that key so it is added to the screen. Essentially it acts like a text field. The problem is, when you hold shift it doesn't do anything. I relize this is because the program ignores shift input and instead wr...
I am attempting to write a game using livewires and pygame where I have a chef (only image I had, haha), avoid rocks that are falling from the sky. The rocks are supposed to fall in random places. I want it to be that 1 rock falls to begin with, then every time you successfully dodge a rock, 2 more rocks fall, until you lose. What I have...
I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, ...
I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame.
For example, I have the following test script:
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
done = False
while not done:
pyga...
In the config file I have the varible defined as
BackgroundColor = 0,0,0
Which should work for the screen.fill settings for Pygame or any color argument for that matter. Where I can just do screen.fill(0,0,0)
The problem I think is with this is that for integers read through a configfile I have to put int() to convert the string to a...
I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have:
begin_message=games.Message(value=""" ...
I have written a small Python application where I use PyGame for displaying some simple graphics.
I have a somewhat simple PyGame loop going in the base of my application, like so:
stopEvent = Event()
# Just imagine that this eventually sets the stopEvent
# as soon as the program is finished with its task.
disp = SortDisplay(algorithm...
This is pygame 1.9 on python 2.6..
Here is a screenshot of what is currently being drawn in my "game" to give some context. Here is the code.
It's supposed to be the moon orbiting around the earth (I'm not trying to make a real simulation or anything, I'm just using the setting to play around and learn pygame). It's 2 circles, and the ...
Are there any Perl equivalents for pygame?
EDIT: I have found SDL and perl-ogre, but I'm looking for something more "high level"
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Hey all,
Just curious if anyone knows of good sites for learning and understanding PyGame.
I've programmed a bunch in Python, so I'm well-equipped with that. Just curious if anyone knows a good site or more for learning PyGame.
Thanks for any help!
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