I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.
Now when second user connects to the server and try to get that property set by first user, he could get shared object but could...
Does anybody know a way for a swf file to communicate with the site its placed in. What I mean is I have a flash file with a start up screen in it, which has a tick box saying "Don't show this screen again" which skips to the sites content when tick, the same as what some adobe applications have when first started up. I think this might ...
I have a class A providing Bitmaps to other classes B, C, etc.
Now class A holds its bitmaps in a ring queue so after a while it will lose reference to the bitmap.
While it's still in the queue, the same Bitmap can be checked out by several classes so that, say, B and C can both hold a reference to this same Bitmap. But it can also hap...
We are going to develop a simple chatroom in flex using Red5.
Should we store UserList in a Remote Shared Object or Server Side List?
Are there any example exit on Red5 or FMS , which uses Server Side programming and Remote Shared Objects? Red5 examples are not documented at all.
...
Hi there
I know im missing something but my friend and I can figure out what.
Firstly.. I have two .hs and .ms that I'd like to share data between - two view controllers
In the first .h i have this - that makes the variables and properties them
//top half of .h
//Passing to Submit Page
NSMutableString *messageString;
NSInteger t...
I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua.
The way the engine works now, each Object class contains a set of var...
I've been programming a software version of a board game. Thus far I have written the classes which will correspond to physical objects on the game board. I'm well into writing the program logic, however I've found that many of the logic classes require access to the same objects.
At first I was passing the appropriate objects to method...
I've written a couple of c# forms applications which use a lot of the same data/objects which would better be combined. I realise I could use modal forms to launch each of these but where should I state .dll's and other resources, on the parent form? or on each other form where necessary?
...
I think this is a pretty simply problem but I do not seem to be able to pull it off. Basically I have a parent class A, and a child class B. Class A instantiates class B with addChild. There is a shared object which is being updated from a java server (red5) that has an event listener attached to it in class A. I have a function in c...
hii...
im using fms to save datas like rdbms. Im using shared object for this. But I cant save more than one row of data into flash media server. What can I do for this purpose??
...
what I meen is to get all objects and their properties, is it possible? How to do such thing?
...
I have a Ruby program that loads up two very large yaml files, so I can get some speed-up by taking advantage of the multiple cores by forking off some processes. I've tried looking, but I'm having trouble figuring how, or even if, I can share variables in different processes.
The following code is what I currently have:
@proteins = ""...
I have a shared object (abc.so) that i built after linking it to a bunch of libs (.a and .so) files.
Now this abc.so just exposes 3 functions.
Now i am writing a console application on linux that uses this abc.so to invoke those function.
When i try to build that application,
I get a bunch of - "Undefined reference to 'xxxxxxx' " erro...
I need to compare 2 executables and/or shared objects, compiled using the same compiler/flags and verify that they have not changed. We work in a regulated environment, so it would be really useful for testing purposes to isolate exactly what parts of the executable has changed.
Using MD5Sums/Hashes doesn't work due to the headers cont...
Using SharedObject.getLocal I can get access to what appears to be an infinite number of files simply by using unique identifiers in the method call; What I want to know is how can I retrieve a list of all active files or shared objects that have been saved for my current domain.
I'm trying to write a save game mechanism that allows you...
I am building a shared whiteboard and I cannot get the shared whiteboard to be shared. I have successfully created a shared method and I see the shared object in the Admin Console that it is there and connected but can't see the drawing on a different browser. I am posting the entire actionscript code. Please help me if you can. Will be ...
I am making a Flash puzzle game. When the user loads the game, it needs to ask whether to resume the game from the last state (if it exists). I have a serialization system in place, but I need to ensure that the loaded state is definitely the last state.
One solution is to save the state to a SharedObject every time the state changes (w...
What is the command line to see the contents of a Shared Object module (lib*.so)?
Like how we use:
ar -t lib*.a
for archives(lib*.a) and it displays all the object files in the library.
EDIT1
Example
ar -t lib*.a
gives me a display:
asset.o
sldep.o
...
I'm trying to access a shared object created by one flash application from another flash application. Is this possible? If so, what do I need to do?
If not, are there any other ways to share the information between the applications?
Any help you can give is greatly appreciated.
...
I have the following struct which will be used to hold plugin information. I am very sure this will change (added to most probably) over time. Is there anything better to do here than what I have done assuming that this file is going to be fixed?
struct PluginInfo
{
public:
std::string s_Author;
std::string s_Process...