Where would you use a friend function vs a static function?
Where would you use a friend function vs a static function? ...
Where would you use a friend function vs a static function? ...
So, I'm using the FMOD api and it really is a C api. Not that that's bad or anything. Its just it doesn't interface well with C++ code. For example, using FMOD_Channel_SetCallback( channel, callbackFunc ) ; It wants a C-style function for callbackFunc, but I want to pass it a member function of a class. I ended up using the Win32...
I can't get past this issue I am having. Here's a simple example: class x { public: void function(void); private: static void function2(void); }; void x::function(void) { x::function2(void); } static void function2(void) { //something } I get errors in which complain about function2 being private. If I make it...
SWIG doesn't wrap inherited static functions of derived classes. How it can be resolved? Here is a simple illustration of the problem. This is a simple C++ header file: // file test.hpp #include <iostream> class B { public: static void stat() { std::cerr << "=== calling static function B::stat" << std::endl; } void nonstat() c...
Im unable to access server/response variable in my static function. Can i access them in static function or should i include some namespaces ...
I use in the getView()-Method of this example a static function to download the source of an ImageView. Later there will be threading included. However, I like to know in general how save the use of static function is in this case. Because I experienced, that in some cases (when I scroll really fast) the Images get mixed up. /** ...