template<typename T>
class Base
{
protected:
Base() {}
T& get() { return t; }
T t;
};
template<typename T>
class Derived : public Base<T>
{
public:
Base<T>::get; // Line A
Base<T>::t; // Line B
void foo() { t = 4; get(); }
};
int main() { return 0; }
If I comment out lin...
i would like to create a library of custom EditorTemplates and DisplayTemplates. How do I "load" these into my MVC application? I want to be able to re-use my custom template library across a variety of MVC apps.
...
The following example compiles fine but I can't figure out how to separate declaration and definition of operator<<() is this particular case.
Every time I try to split the definition friend is causing trouble and gcc complains the operator<<() definition must take exactly one argument.
#include <iostream>
template <typename T>
class T...
Guys, I've just dipped in to limits.h by MS. I tried to check what's the return type for max() fnc and to my surprise I see something like this:
// TEMPLATE CLASS numeric_limits
template<class _Ty>
class numeric_limits
: public _Num_base
{ // numeric limits for arbitrary type _Ty (say little or nothing)
public:
sta...
All the material I've read on Curiously Recurring Template Pattern seems to one layer of inheritance, ie Base and Derived : Base<Derived>. What if I want to take it one step further?
#include <iostream>
using std::cout;
template<typename LowestDerivedClass> class A {
public:
LowestDerivedClass& get() { return *static_cast<LowestD...
I have a templated class Matrix. I want to write a specialization for complex numbers. How can I do that ?
I suspect this won't work :
template <typename T>
class Matrix { ... }
template <typename T2>
class Matrix<std::complex<T2> > { ... }
But what will ?
...
Is it possible to have something like this:
template<class T = unsigned = 64>
class X
{
};
Which basically says that if nothing is specified then unsigned should be the type and its value should be 64.
...
I have a templated class Matrix. I want to specialize a function for the type complex, where T can be anything. I have tried this :
6 template <typename T>
7 class Matrix {
8 public :
9 static void f();
10 };
11 template<typename T> void Matrix<T>::f() { cout << "generic" << endl; }
12 template<> v...
I don't understand templates really and was trying to run a simple find the minimum for ints, doubles, chars.
First question, why is template<typename T> sometimes used, and other times template<>?
Second question, I do not know what I am doing wrong with the following code below:
#include <iostream>
template <typename T>
T minimum...
I have 2 divs...each are float left, and each have a "width".
When I resize my browser, the right div goes down to the bottom of the left div. Why? I'd like it so that during resize, it stays there.
...
The following example is working when I manualy replace T wirh char *, but why is not working as it is:
template <typename T>
class A{
public:
A(const T _t) { }
};
int main(){
const char * c = "asdf";
A<char *> a(c);
}
When compiling with gcc, I get this error:
test.cpp: In function 'int main()':
test.cpp:10: error: invali...
Why does
class A;
template<typename T> class B
{
private:
A* a;
public:
B();
};
class A : public B<int>
{
private:
friend B<int>::B<int>();
int x;
};
template<typename T>
B<T>::B()
{
a = new A;
a->x = 5;
}
int main() { return 0; }
result in
../src/main.cpp:15: error: invalid use of constructor ...
I am getting familiar with Zend Framework (and MVC with PHP in general) for a personal project. I have previous experience with Smarty and have no major gripes with it, but I would like to use this project as a good in-depth learning exercise. Those of you familiar with different templating engines and ZF: Do you believe there are better...
I am looking to define a template class whose template parameter will always be an integer type. The class will contain two members, one of type T, and the other as the unsigned variant of type T -- i.e. if T == int, then T_Unsigned == unsigned int. My first instinct was to do this:
template <typename T> class Range {
typedef unsign...
I'd like to know where I can get more web UI interfaces like the ones at:
http://www.webguitemplates.com/
...
I'm going to use that template engine LTP . There is not so much doc available.
Now i'm stuck how to pass an environment into the render engine. I have basically this:
local ltp = require("ltp.template")
ltp.render(io.stdout, 1, "index.dhtm", false, {}, "<?lua", "?>", { total="2400" })
What data structure should be the last parameter...
Here's the scenaio, I have an Employee object and a Company object which has a list of employees.
I have Company.aspx which inherits from ViewPage<Company>.
In Company.aspx I call
Html.DisplayFor(m => m.Employees).
I have an Employee.ascx partial view which inherits from ViewUserControl<Employee> in my DisplayTemplates folder.
Eve...
Hi,
#include "stdafx.h"
#include<iostream.h>
template<class T>
class Sample
{
public:
Sample();
static int i;
};
template<class T>
int Sample<T>::i = 0;
template<class T>
Sample<T>::Sample()
{
i++;
cout<<i;
}
void main()
{
Sample<int>s1;
Sample<float>s2;
Sample<char>s3;
}
output: 111
what ...
I'm in the process of changing part of my C++ app from using an older C type array to a templated C++ container class. See this question for details. While the solution is working very well, each minor change I make to the templated code causes a very large amount of recompilation to take place, and hence drastically slows build time. ...
I am trying to specialize a metafunction upon a type that has a function pointer as one of its parameters. The code compiles just fine but it will simply not match the type.
#include <iostream>
#include <boost/mpl/bool.hpp>
#include <boost/mpl/identity.hpp>
template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)()...