I'm in GLSL texture hell: I load 4 different textures of the same size in uniform sampler2D variables in my fragment shader and try to access them with different texture coordinates:
uniform sampler2D image0, image1, image2, image3;
varying highp vec2 texCoord;
void main()
{
highp vec2 tc = vec2(texCoord.x, mod(1.0-texCoord.y, 0.2) ...
Hi everyone...
I want to use textures in opengl on my C# application.
I'm using the Tao Framework and I used this code
http://www.gamedev.net/community/for...opic_id=405453 (post #2)
But I got this runtime error:
An unhandled exception of type 'System.DllNotFoundException' occurred in WindowsFormsApplication1.exe
Additional informat...
Does anybody knows if there is a simple way to change this
var colorTransform:NewColorTransform;
colorTransform = new NewColorTransform();
colorTransform.color = Config.ARRAY_COLOURS[1];
color.transform.colorTransform = colorTransform;
That is changing colors (the ARRAY_COLOURS have [ 0xFF0000, 0x0000FF, 0xFFFF00 ])
I would like to h...
Hello!
I am writing a small app that at the moment generates a random map of textures.
I am drawing this map as a 10 x 15 group of "quads" which are infact all triangle strips. I use the "map" to grab an int which I then take as the location of the texture for this square in the textureAtlas. so for example 0 is the bottom left "tile"....
Or I have to glDeleteTextures, glDeleteTextures one by one them?
Or is there some kind of glDeleteAllTextures like function?
...
I have a very odd problem, hopefully easily solved.
I am drawing a quad as a triangle strip. It simply has 2 triangles in the strip and I apply a texture containing an alpha channel to it.
For one of the triangles it seems the alpha is fine and exactly as I want it however for the first triangle it looks as though the alpha is either ...
Is there a way to use GL_RGBA8 on the iPhone/iPad? My textures show up as blank when I try to use GL_RGBA8_OES instead. GL_RGBA is causing problem when using transparency.
I haven't tried it on the real device, only in the simulator.
...