Hello,
I have a UIImageView which has various transforms applied to the image (e.g. scaled and rotated).
I would like to save the transformed image which now appears in the view, to a UIImage. Does anyone know how this is achieved?
Thank you,
Winston
...
Hello guys,
I 'm new to xcode. I try to select an image from the UIImagePickerController and
then display this image pressing a button. But the simulator crashes.
In the .h I use
UIImage *dispimage; //in order to make a global image
-(IBAction) open;
-(IBAction) print;
In the .m I have
- (void)viewDidLoad {
self.imgPicker = [[UIImag...
I want to have a button on a screen with this image. this image is transparent from its corners as you can see here.
UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom];
[btn setFrame:CGRectMake(xCo, yCo, kImageSizeWidth, kImageSizeHeight)];
[btn setImage:[UIImage imageNamed:@"aboveImg.png"] forState:UIControlStateNormal];
[btn...
UIImage *aImage = [[UIImage imageNamed:@"Gray_Button.png"] stretchableImageWithLeftCapWidth:25 topCapHeight:0];
Trying to make a "glass pill button".
What does "stretch" do if the image is bigger... and the button I'm trying to use it on... is smaller?
Does the image 'stretch' and 'shrink'?
The reason I ask... is because all my imag...
I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it.
I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain col...
For some reason, the retain/release behavior in the following code has me completely baffled.
selectedImage = [UIImage imageNamed:@"icon_72.png"];
[selectedImage release];
This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs...
Hello guys,
I am new to iPhone sdk and can't figure out why my application crashes.
In the .h I have:
UIImage *myimage; //so as it can be used as global
-(IBAction) save;
@property (nonatomic, retain) UIImage *myimage;
In the .m I have:
@synthesize myimage;
- (void)viewDidLoad {
self.imgPicker = [[UIImagePickerController alloc] ...
I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow
But the accepted answer didn't work for me.
What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all.
This is what I'm trying:
- (UIImage*)imageWithShadow {
CGColorSpaceRef colourSpa...
Hi! I have a UITableView, and in every cell there's displayed a UIImage created from a pdf. But now the performance is very bad. Here's my code I use to generate the UIImage from the PDF.
Creating CGPDFDocumentRef and UIImageView (in cellForRowAtIndexPath method):
...
CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(...
I have created a grid view that displays six "cells" of content. In each cell, an image is loaded from the web. There are a multiple pages of this grid (the user moves through them by swiping up / down to see the next set of cells).
Each cell has its own view controller. When these view controllers load, they use an ImageLoader class th...
Hello,
I faced a strange problem.
My task is to provide scaling an image to fill the UIImageView frame.
The UIImageView is a subview of another view.
The code is following:
CGRect frame=CGRectMake(0,0,viewSize.width,viewSize.height);
UIView* backView=[[UIView alloc] initWithFrame:frame];
backView.autoresizesSubviews=YES;
backView.aut...
I'm trying to get my iPhone to convert some TIFs that it is downloading. They are from sources I can't control so I just have to deal with what ever gets thrown my way. I have multiple sources at the moment and only one is handled correctly. Because they are so large I am cutting them into 1024x1024 pngs and that appears to work fine wit...
Hey.
I currently have this code:
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]];
It's loading in an image to set in a UITableViewCell. This obviously leaks a lot of memory (I do release it, two lin...
Hey.
Instruments' Leaks tells me that this UIImage is leaking:
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]];
// If image contains anything, set cellImage to image. If image is empty, try one more ...
I wanted to easily blend a UIImage on top of another background image, so wrote a category method for UIImage, adapted from http://stackoverflow.com/questions/1309757/blend-two-uiimages :
- (UIImage *) blendedImageOn:(UIImage *) backgroundImage {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
UIGraphicsBeginImageContext(...
My big picture goal is to have a grey field over an image, and then as the user rubs on that grey field, it reveals the image underneath. Basically like a lottery scratcher card. I've done a bunch of searching through the docs, as well as this site, but can't find the solution.
The following is just a proof of concept to test "erasing...
I know this seems like a simple task, which is why I don't understand why I can't get the image to render.
When I set up my UIView, I do the following:
myUiView.backgroundColor = [UIColor clearColor];
myUiView.opaque = NO;
I create and retain the UIImage in the init function of my UIView:
image = [[UIImage imageWithContentsOfFile:[[...
I have an animation which works fine in the simulator but crashes on the device. I am getting the following error...
Program received signal: “0”.
The Debugger has exited due to signal 10 (SIGBUS)
A bit of investigating suggests that the UIImages are not getting released and I have a memory leak. I am new to this so can someone tell m...
I am trying to use a UIImage with stretchableImageWithLeftCapWidth to set the image in my UIImageView but am encountering a strange scaling bug. Basically picture my image as an oval that is 31 pixels wide. The left and right 15 pixels are the caps and the middle single pixel is the scaled portion.
This works fine if I set the left cap...
I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page t...