Hi all. I've managed to implement a solution to this problem, however the code just seems rather inefficient and actually, the delayed method calls are proving a little troublesome when they continue to fire if the user has navigated to another screen.
Basically I want a thought bubble to appear from a character's head, but animated, so...
When I add a UIImageView subclass (fullscreen) behind a couple of UIButton subclass instances, those buttons stop receiving the touches and don't function anymore. Nothing I have tried has worked to restore their connectivity to user touches.
I have tried:
a) Using a UIImageView subclass for the front view (that receives the touches) an...
In my view I have a picture.. The picture has a 3:2 scale and is huge, resolution wise.
I'm having a lot of trouble initializing a UIImage with the image to the original size and then zooming out of the UIImageView so that the entire image is visible within the scrollview.
The program stays only in the portrait orientation.
And no, pl...
I have a TableViewController and would like to have a static picture as a background, which doesn't scroll along.
The way that everyone recommends using
[UIColor colorWithPatternImage:[UIImage imageNamed:@"backgroundPattern.png"]]
doesn't work as it will
1.) move along and
2.) put the background pattern in every cell
I know ho...
hi I wanted to display randomly selected images in a view. below is an example of code i am using to generate random numbers to be displayed in a lable. ( its around about way to code it and im aware there is a more concise approach to code this. im doing it this way for a particular reason that i wont go into now). i wish to replace the...
I have a UIScrollView and a UIImageView which I have created programatically without interface builder. How can I make sure both auto-rotate in horizontal orientation?
...
I feel like this ought to be simple, but after searching high and low I can't find an answer to my question. I'm developing page swiping funtionality similar to Mobile Safari, where one page will fade out as it is swiped out of view and the other page fades in. Each "page" is a plain, white UIView with a small UIImageView, displaying a...
Hi there,
I have a UIButton which the user clicks on to bring up a UIImagePickerController. Once this has processed it returns an edited UIImage to a delegate handler, which then is supposed to populate the UIButton with the new image.
In practise, however, what happens is if the user selects an image from their library, it works fine....
Hi, I'm trying to create a button which displays animated images. I read in this post the suggestion that I add an UIImageView (with an array of animationImages) as a subview of the UIButton. I tried to do this like so:
(animation1 is a UIImageView object declared in the header)
- (void)viewDidLoad {
UIImage *image1 = [UIImage imageNam...
Hi all,
i want to sort NSArray of UIImageView according their frame?
i try for NSSortDescriptor but when i write key=@"frame" unrecognized selector error occur.
please tell me how to sort my array.
thanks in advance.
...
I'd like to be able to add transitions the UIImageView animation. Instead of simple showing one image after another I'd like an animation in the middle. Any ideas?
...
I'm trying to load some images in table cells asynchronously using ASINetworkQueue. I just can't figure it out and can't seem to find a good SIMPLE example.
The best I can find is this, but its just totally overkill and a little too complicated for me:
http://kosmaczewski.net/2009/03/08/asynchronous-loading-of-images-in-a-uitableview/
...
I have a series of images that play in my application (it's only got one view/viewcontroller). Whenever I run the app, the first time I play an animation, it will lag a bit the first time the animation is told to play.
I run my animations via different methods (e.g. "animateJump") which are responsible for loading the correct frames, th...
Hi, I'm trying to create a label with an image behind it. the image is a custom rectangle with rounded corners.
I read about the stretchableImageWithLeftCapWidth: to make sure the corners won't get scaled and about the sizeToFit to enlarge the UILabel frame.
Now the view as a whole: I have a UIView in IB, I added an ImageView with the ...
Hello,
i'm developping an application for kids (memory game): turning two same tiles(images) and you can remove them. the problem is how to turn the uiimages with animation and only the uiimages without turning the view that contain them..
do i have to put every uiimage in a small view?
any ideas?
PS :i'm not using OpenGL
...
In my iPhone application I have the a Default.png image that appears when the app is loading. When my app is loaded the first view that appears is embedded in a Tab Bar Controller and a Navigation controller. I have an UIImageView on the first view that you see - basically I would like to keep it that the ImageView image stays in the exa...
I am having a lot of trouble trying to find out how to draw a transparent circle on top of a UIImage within my UIImageView. Google-ing gives me clues, but I still can't find a working example.
Are there any examples that anyone knows of that demonstrate this?
...
Hello,
i create UIImageViews automatically via a for-loop:
for (int i=0; i<anzahlzeilen; i++) {
Anfanggrau = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Grauer-Balken.png"]];
Anfanggrau.frame = CGRectMake(0, [heightofrow intValue]*i,[breitescroller2 intValue],[heightofrow intValue]);
[Inhalt1 addSubview:Anfanggr...
I'm trying to stretch an Image in a UIImageView - but I fail miserably :)
Following setup:
NIB-File with a view and a UIImageView attached to this view.
Wired to my class using IBOutlet UIImageView *background.
Now, in my class I try the following:
UIImage *bgImage = [[UIImage imageNamed:@"myImage.png"] stretchableImageWithLeftCapWi...
i am trying to rotate an image of a pencil in uiimageview when user swipes in a particular direction on the imageview by using the following code
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CABasicAnimation *fullRotation;
fullRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
fullRotation.fr...