Hello everybody. I have an array of image file names. I load the image into uiimageview in a for loop. i have also kept a button on the background of imageview, so that when the thumb image is tapped, the full size image would be shown. I do the operation of loading the full size image on the button click function.
My problem is how wou...
Hi everyone
Me again. I have a simple question. I have an UIImageView like the one shown below.
That UIimageView is supposed to be the knob to control the volume of my iphone project. My question is, how to know the positions of bar on the UIImageView when it is rotated? Because the volume needs to be 0.5 when the little bar on the ce...
Ok, I have the following very simple animation composed of 25 frames in PNG format. Each frame is 320 × 360 and about 170Kb in size. Here is the code I use
.h:
IBOutlet UIImageView *Animation_Normal_View;
In Interface Builder I have a UIImageView with a referencing outlet pointing to this. All my images are named normal_000_crop.png,...
Hi All. I'm soooooo close to finally finishing my first app to put in the store. Everything works just fine and memory leaks are almost totally nonexistent....except when I'm using the Camera or Selecting an Image from the Camera roll.
If the user chooses the camera vs. the roll....the camera works fine...takes a picture and then when...
I'm sure this is simple but I am trying to add an array of images to a layer. Here is what I have so far:
// Create the fish layer
fishLayer = [CALayer layer];
//fish = [UIImageView imageNamed:@"Fish.png"];
fish.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"swim01.png"],
[UIImage imageNamed:@"sw...
Below is the relevant code
.h
IBOutlet UIImageView *productImageView;
@property(nonatomic, retain) IBOutlet UIImageView *productImageView;
.m
@synthesize productImageView
in the initWithNibName custom initialization:
NSURL *url = [NSURL URLWithString: [NSString stringWithFormat:@"http://www.myurl.net/test.jpg"]];
UIImage *image =...
hi all.
I am making an image application. In that I am moving images one by one. I am also showing image thumbnail at the bottom of screen in scroll view.
My problem is when I change the image on touch in main image view, the thumbnail image should highlighted. If again changing the main view image the next thumbnail image should be hi...
guys, i want to click my uiButton after it's added to UIImageVIew, but it doesn't work.
this is my code :
UIButton *btnDetail = [[UIButton buttonWithType:UIButtonTypeDetailDisclosure]retain];
btnDetail.frame = CGRectMake(0,0,100,100);
[btnDetail addTarget:self action:@selector(buttonClicked) forControlEvents:UIControlEventAllTouchEvent...
I have a table with many cells, all using UITableViewCellStyleSubtitle to allow me to have an icon at left with large text to the right above a small subtitle. Pretty straightforward, but my icons vary significantly in width, and as it was the text and subtitle appeared raggedy from one row to the next (farther to the left with narrow i...
So I've seen this question asked before and in fact I asked it last night but I thought I'd give it another go just to see if I could get any other unique views on the problem.
The Problem — I have an app with a large number of uiimageviews (with image downloaded to disk) in a scrollview which of course has two large problems facing it:...
Hi
I have started creating a simple product image carousel.
It basically comprises of 3 visible UIImageViews' and 2 hidden UIImateViews'.
The UIImageViews are populated with images from an array and animate to give the appearance of of a carousel.
My next objective is to determine which product the user taps and push a detail view onto...
Hi everybody,
I have a UIView with this structure inside it:
UIView
-- UIImageView
-- -- UIImage
The JPG image is vertical, and it's the same size of the device in the vertical orientation.
I want the UIImage to rotate this as follow:
Device is vertical:
The image is shown full size (fills the screen)
Device is horizontal:
- The im...
hai i'm in need of particle animation in my uiview based 2D game. At present i'm using the array of images for particle animations this make my app size increase some time leads to memory leak also. Is there is any way to make particle animation using core animation if it give me some sample codes. Thanks in Advance.
...
Hi,
I am looking for some way to make an image (a ball) move along a predefined path in iPhone. My intention is to create a ball movement similar to the labyrinth movement. I understand there is a way to create paths programmatically using CGPath. But I believe it is difficult to create complex paths.
Is there a be...
hi
i have made a system using which a image would be re sized according to the browser
window
The example here
The code example
function scale_down() {
scale = 0;
console.log(img_width + ' ' + img_height);
scale= ( img_width / winwidth );
if ( ( img_height / scale) < winheight )
...
Hi there.
I'm wanting to enlarge/augment certain parts of a photo taken using the iPhone's camera. Does anyone have a suggestion as to how I should go around doing this?
I was thinking of applying a filter, if they are available. I was also thinking of cropping parts of the image and then manipulating them.
Would be interested to hear...
I am working on an image heavy iPad app. We implemented our own table view-esque control which reuses UIImageViews as a user scrolls the screen. To reduce network calls and make it perform better, I implemented a file backed UIImageView that writes the loaded images to the NSTemporaryDirectory and checks that before making a call to get ...
I have a tab based app that basically has several tabs that are nothing more than scrollviews containing imageviews in them. The scrollviews can scroll, and zoom and all that fun stuff.
The problem I am running into, is that if you are in one tab, and shrink or scroll around in such a way that the image for that view does not fill the ...
I have a UIImageView. In IB I attached a 'Touch Up' event on this UIImageView to call an IBAction in my code. This all works fine.
In some cases I need to resize this UIImageView in my code. I do this by settings it's 'frame' property. The resizing works fine. The problem is that the 'touch area' stayed the original size.
What I m...
I'm trying this code (found in an answer here on SO) in a category on UIView and am using it to peform a "pop" animation on a UIImageView nested inside of a UITableViewCell.
- (void)attachPopUpAnimation
{
CAKeyframeAnimation *animation = [CAKeyframeAnimation
animationWithKeyPath:@"transform"];
CATransform3D scale1 = CATr...