unity3d

Game Engine usage for Normal iPhone apps

When the standard iPhone UI controls become too bland, and you want your simple score keeping app to pop a little more with colour, animation, non-standard GUI fonts, and background wallpaper, etc., would it make sense to integrate a game engine for such things? I've tinkered with Unity3D and Torque2D, and wonder if anyone has used them...

Operation is not valid due to the current state of the object - Linq on List

This error is being thrown when running a Linq query over a List. I am using Unity3D 3.0 with C# (Unity3D uses Mono 2.6). Unity3D, as far as I know, is single-threaded. It works by attaching "scripts" (c# .cs files) that inherit a baseclass, to a "GameObject". Also, Unity controls instantiation and serialization of scripts so you can't ...