In R, how can I overwrite the first values of a long vector with values obtained from a file, where the file contains possibly fewer values?
Example:
# fill with n=100 values
vec1 <- runif(100)
# read m values, where m <= n
vec2 <- scan("myfile", sep="\n")
# now want to set the first m values of vec1
# to the values in vec2
I coul...
This is just a LARGE generalized question regarding rays (and/or line segments or edges etc) and their place in a software rendered 3d engine that is/not performing raytracing operations. I'm learning the basics and I'm the first to admit that I don't know much about this stuff so please be kind. :)
OK, I wondered why a parametrized lin...
Hi all, I'm having trouble determining from this research paper exactly how I can reproduce the Standard Vector Quantization algorithm to determine the language of an unidentified speech input, based on a training set of data. Here's some basic info:
Abstract info
Language recognition (e.g. Japanese, English, German, etc) using acoustic...
What is the equivalent for Vector's of Java in Objective-C?
...
what is in XNA in 2D the standard way vector angles work ?
0 degrees points right, 90 points up, 180 left, 270 down ?
What are the 'standard' implementations of
float VectortoAngle(Vector2 vec)
and
Vector2 AngleToVector(float angle)
so that VectortoAngle(AngleToVector(PI)) == PI ?
...
I'm coding in C++
What is the shortest function of:
template<T> std::vector<T> make_copy(const deque<T>& d) {
// your code here
}
?
...
What is the difference between a vector and a data frame in R? Under what circumstances vectors should be converted to data frames?
...
I have a very large multidimensional vector that changes in size all the time.
Is there any point to use the vector.reserve() function when I only know a good approximation of the sizes.
So basically I have a vector
A[256*256][x][y]
where x goes from 0 to 50 for every iteration in the program and then back to 0 again. The y values ca...
I'm working with a 3D that has a property of type Vector3D called FrontDirection. This object is rotated as follows:
var rotate = new AxisAngleRotation3D(new Vector3D(0, 1, 0), deltaAngleInDegrees);
var transform = new RotateTransform3D(rotate);
my3DObject.FrontDirection = transform.Transform(my3DObject.FrontDirection);
After some a...
I am building an app that needs to have support for two dimensional arrays to hold a grid of data. I have a class Map that contains a 2d grid of data. I want to use vectors rather than arrays, and I was wondering what the best practices were for using 2d vectors. Should I have a vector of vectors of MapCells? or should it be a vector of ...
Hi,
I wanna use this vector as DataSource for my Jtable.There is 4 Column here (ADI,SOYADI,BABA ADI, ANA ADI). ResultSet is adding every row to vector named _kisivector.This is my DataSource.But i dont wanna get whole records at start.I wanna get only 5 records from this vector.Than there will be 2 button , back and forward.When i click...
I would like to get 2 random different elements from an std::vector. How can I do this so that:
It is fast (it is done thousands of times in my algorithm)
It is elegant
The elements selection is really uniformly distributed
...
I recently debugged a strange C++ problem, in which a newly declared vector somehow had a size of 477218589. Here's the context:
struct Triangle {
Point3 a,b,c;
Triangle(Point3 x, Point3 y, Point3 z) : a(x), b(y), c(z) {}
Vector3 flat_normal() { return (a-c)^(b-c); }
};
vector<Triangle> triangles;
Calling triangles.size()...
I know vector< bool > is "evil", and dynamic_bitset is preferred (bitset is not suitable) but I am using C++ Builder 6 and I don't really want to pursue the Boost route for such an old version. I tried :
int RecordLen = 1;
int NoBits = 8;
std::ofstream Binary( FileNameBinary );
vector< bool > CaseBits( NoBits, 0 );
Binary.write( ( const...
Im using a STL vector in my SDL program. and it looks like this: vector< Bullet * > vec; this makes a vector that can contain pointers to Bullet objects. when i run my program i only add one item at a time using: vec.push_back( new_bullet ); (new_bullet is a pointer to a "new" Bullet object. then in a following function i erase an object...
hello,
i have an object in 3d space that i want to align according to a vector.
i already got the Y-rotation out by doing an atan2 on the x and z component of the vector. but i would also like to have an X-rotation to make the object look downwards or upwards.
imagine a plane that does it's pitch yaw roll, just without the roll.
i am...
I am writing code that inserts rows from a database into a vector. The vectors are then stored in a std::map. This architecture allows me to logically partition the datasets (vectors), based on the map key.
In my code, I will be retrieving a dataset (i.e. vector) from the std::map, adding/removing rows to it or performing some other log...
I am learning how to work with std::vector and want to access its values and functions. I have a vector object inside another object called spectrum. Now when I try to determine the capacity of the vector using .capacity it works fine if I just declare the vector. But when I declare the vector inside another object, I get syntax errors.
...
I want to create two and three dimensional vectors using a constructor in a class. However, I do not know how for multidimensional vectors.
One dimensional works:
class One{
public:
vector < float > myvector;
One(int length) : myvector(length){}
};
Two dimensional does not work:
class Two{
public:
v...
I have a plane defined by a normal (n) and a distance (d) (from the origin). I would like to transform it into a new system.
The long way is like this:
1) multiply distance (d) with normal (n) resulting in a a vector (p)
2) rotate (R) and translate (v) the vector (p) to get (p')
3) normalize (p') to get the normal
4) use another algorith...