xcodebuild

Can Bamboo CI run XCode Builds?

Question Can Bamboo CI run XCode Builds? If so, can someone post a link to an explanation on how to set it up that works? ...

New Three20 Build-Error

Hey, i just upgraded my Project to the newest Three20 Build. When compiling i get following errors: Undefined symbols: "___restore_vfp_d8_d15_regs", referenced from: +[TTEntityTables(TTSingleton) sharedInstance] in libThree20Core.a(TTEntityTables.o) +[TTEntityTables(TTSingleton) releaseSharedInstance] in libThree20Core.a(TTEntity...

Accessory View in UITableView

Hi All, I have a doubt in accessory view in UITableView. The doubt is Is it possible to add more than one button in UItableviewcell using accessryView if so plz guide me. thanks in advance ...

Build and Analyze using xcodebuild

Is there a way to do a Build and Analyze like in Xcode using xcodebuild? I'm using Xcode 3.2.2 ...

about ADHOC build -getting error when i install it to my device

signer is not valid.. i noticed while i am setting up settings for build i didnt see release option in my project info->configaurations, we have to duplicate releases option and place distribution here can any one send me solution for this... ...

iOS4 SDK + Three20 Build issue

I installed the latest iOS4 SDK which replaced my existing SDKs (so I no longer have anything other than 3.2, 4.0). I also checked out the latest Three20 from github, and now whenever I'm about to Build a new Three20 app, or even run the samples I get the following error: Build Three20Core of project Three20Core with configuration Debu...

max size to still fit 20MB Appstore limitation?

Hi, on some telecomunication services like AT&T or Telecom there is a 20MB download limitation for gprs/umts - so if an app is over 20mb you need WiFi to download the app. Is there a known maxsize for the zipped app file to still fit this 20MB limitation ? After I zipped my .app file my finder say its 19,9MB (19.922.768 Bytes) - I h...

Util [S]trip not Strip All Symbols

I have a product for which I invoke "strip" upon the executable at the very last step of build. The executable is linked statically with several static libraries (not third-party, all written by our team). When the product is crashed, the function names from some static libraries still appear in the crash logs, while the names from some...

How can I take values from textbox and assign it to integer variable in Xcode??

how can I convert the valuesof textbox to numeric? here's what I'm doing: int el = electric.text; int wb = waterbill.text; int inet = internet.text; ...

xcode internal error "The event stream <DTFileSystemEventStream"

I get the following error when i open this xcode project I have tried doing a "xcodebuild -activetarget -configuration Debug" from the command line also and i get the same error with a stacktrace 2010-07-14 12:55 xcodebuild[4991] (CarbonCore.framework) FSEventStreamStart: register_with_server: ERROR: f2d_register_rpc() => (null) (-2...

xcodebuild - Build Succeeded -> Bus error

I'm using xcodebuild to compile my project. I use this on the command line: xcodebuild -sdk iphoneos4.0 -configuration Distribution It returns with the regular build information scrolling by, then shows this: ** BUILD SUCCEEDED ** Bus error The package is built fine, so I'm not sure what is causing the Bus error after a su...

xcode template with run script build phase requires root

I'm trying to configure a custom xcode template for building Apache 2.2 modules in xcode. Everything seems to be working okay so far, except the most important bit: the custom build settings. I currently have my template configured so that my target has a run script phase that executes apxs, the Apache module build tool, like so: Shell...

xcode: calculate expression when Debug

Can Xcode calculate the value of an expression while debugging? I mean like MS visual studio, there is a "watch" window, where the debugger can input expressions composed with the local variables, and vs will calculate the value. can similar thing be done also in xcode? how? ...

XCode: iPhone target dependency on Mac OS X target

Hi everyone, I'm building an iPhone application, and I want to run a custom built-on-the-fly Mac OS X command-line utility during the build phase of the iPhone target. I set up the command-line utility as a dependent target of the iPhone target, but it won’t build, telling me: target specifies product type ‘com.apple.product-type.to...

Static Library problem(json-framework) after upgrade to Xcode 3.2.3

Hi, In one of my projects, I am using the json-framework library. Everything was working fine, but after upgrading to Xcode 3.2.3, where the oldest simulator available is 3.2 I get the following compilation warning and subsequent (I'm pretty sure related) errors: warning: in /Users/yahuie/Desktop/pinnionRepo/Tabs copy/Classes/JSON/iph...

How to set build options (-D) dynamically in XCode?

I'm porting a project to be built with MacOS. We compile the current source revision number into our code which is used to track version compatibility between files and libraries at a code level. -DSRC_REVISION=12345 In our existing build system 12345 is output (as text) by a script called by make and turned into a build option each t...

How to populate Info.plist values dynamicly in XCode ?

Can't figure out how to populate CFBundleVersion dynamically with ${BUNDLE_VERSION} which I would like to define as BUNDLE_VERSION=`date "+%y%m%d"` Anyone? ...

shell tool target can't find info.plist..

when I tried to run the program, it showed this message: No Info.plist file in application bundle or no NSPrincipalClass in the Info.plist file, exiting But there's actually an Info.plist in my Resources group. I already added InfoPlist.strings file into Copy Bundle Resources Is there anything I set wrong? I tried it for so long.....

Error building my app to my ipod touch:building with 'Targeted Device Family' set to iPhone only ('1') not supported with SDK 'Device - iPhone OS 3.2

So I finished coding my app, and downloaded the development profile n all that good stuff with the entitlements, etc; but I get these warnings: ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file was built for i386 which i...

how do I force Xcode to rebuild the Info.plist file in my project every time I build the project?

Apparently the file gets cached, so it only gets built when it gets changed. I have environment variables set to increment my version number though, and such, and update them independently of the plist (in the project build settings, actually). Is there a script that I can use as a script build phase that will force the Info.plist to up...