Before the retina display came to iOS, I've developed some controls which are drawn using stretchable images and lots of core graphics code.
Now I tested it on a retina display device, and the graphics are misplaced and distorted. Everything else that's loaded with @2x suffix and UIImage imageNamed works fine.
I assume there must be some special considerations when using images in core graphics. For example, I obtain the CGImage from an UIImage very often.
Does anyone know?