Pretty new to iPhone / objective-C.
I have an application that has 15-100 small images (16x16 or 8x8 PNG) on the screen. For this example sake, let's assume that I can create these images using CGContext if I needed to.
I would have to assume that iPhone would perform better using that method rather than loading images (PNG's). However, the bitmap version is easier to develop and also has other advantages (like built in touch events) that I need.
If performance is not the ultimate metric for this application, does placing 100 small images degrade performance/memory enough to even consider switching to the CGContext method. My instinct tells me that I will not see that much of a performance difference either way but I am too new to iPhone development to know enough about it to make a difference.