Steps to reproduce:
- Create a new solution/add new WPF Application project.
- place just a canvas in the main window.
- create a RotateTransform + PageUp/Down events for incrementing the angle with +-10.
- place 50 polygons on the canvas
- Press PageUp/Down (and keep pressed)
On my PC the CPU usage is 80%.
- Now try placing 1000 polygons and press PageUp/Down - CPU can reach 100% at 1-2 frames/s.
I checked RenderCapability.Tier and it's 2 - meaning that it should render everything by hardware.
But it's not working, why?