I'm currently working on a class that calculates the difference between two objects. I'm trying to decide what the best design for this class would be. I see two options:
1) Single-use class instance. Takes the objects to diff in the constructor and calculates the diff for that.
public class MyObjDiffer {
public MyObjDiffer(MyObj o1, MyObj o2) {
// Calculate diff here and store results in member variables
}
public boolean areObjectsDifferent() {
// ...
}
public Vector getOnlyInObj1() {
// ...
}
public Vector getOnlyInObj2() {
// ...
}
// ...
}
2) Re-usable class instance. Constructor takes no arguments. Has a "calculateDiff()" method that takes the objects to diff, and returns the results.
public class MyObjDiffer {
public MyObjDiffer() { }
public DiffResults getResults(MyObj o1, MyObj o2) {
// calculate and return the results. Nothing is stored in this class's members.
}
}
public class DiffResults {
public boolean areObjectsDifferent() {
// ...
}
public Vector getOnlyInObj1() {
// ...
}
public Vector getOnlyInObj2() {
// ...
}
}
The diffing will be fairly complex (details don't matter for the question), so there will need to be a number of helper functions. If I take solution 1 then I can store the data in member variables and don't have to pass everything around. It's slightly more compact, as everything is handled within a single class.
However, conceptually, it seems weird that a "Differ" would be specific to a certain set of results. Option 2 splits the results from the logic that actually calculates them.
EDIT: Option 2 also provides the ability to make the "MyObjDiffer" class static. Thanks kitsune, I forgot to mention that.
I'm having trouble seeing any significant pro or con to either option. I figure this kind of thing (a class that just handles some one-shot calculation) has to come up fairly often, and maybe I'm missing something. So, I figured I'd pose the question to the cloud. Are there significant pros or cons to one or the other option here? Is one inherently better? Does it matter?
I am doing this in Java, so there might be some restrictions on the possibilities, but the overall question of design is probably language-agnostic.