From Code Complete
8 Defensive Programming
8.2 Assertions
An assertion is code that’s used during development—usually a routine or macro—that allows a program to check itself as it runs. When an assertion is true, that means everything is operating as expected. When it’s false, that means it has detected an unexpected error in the code. For example, if the system assumes that a customer-information file will never have more than 50,000 records, the program might contain an assertion that the number of records is lessthan or equal to 50,000. As long as the number of records is less than or equal to 50,000, the assertion will be silent. If it encounters more than 50,000 records, however, it will loudly “assert” that there is an error in the program.
Assertions are especially useful in large, complicated programs and in high reliability programs. They enable programmers to more quickly flush out mismatched interface assumptions, errors that creep in when code is modified, and so on.
An assertion usually takes two arguments: a boolean expression that describes the assumption that’s supposed to be true and a message to display if it isn’t.
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Normally, you don’t want users to see assertion messages in production code; assertions are primarily for use during development and maintenance. Assertions are normally compiled into the code at development time and compiled out of the code for production. During development, assertions flush out contradictory assumptions, unexpected conditions, bad values passed to routines, and so on. During production, they are compiled out of the code so that the assertions don’t degrade system performance.