How many bogomips (or any other relevant unit) can an iPhone or iPod touch deliver?
Is performance in larger applications, as on normal PCs, more limited to cache thrashing than to number of CPU instruction? Or is there some other limit?
What is a recommended total polybudget for a state-of-the-art game in a plain iPod touch (i.e. not iPhone 3GS)?
Does the ARM-11 in the iPod touch and the Samsung ARM in the iPhone have an FPU with the same performance as that of a normal PC, scaled to the core clock frequency?
The reason I'm asking is that I want to port a game with a physics engine (i'm using ODE). If you know anything else I should look out for, don't hesitate to mention it!