Rectangular textures used to be support through extensions and at some version of OpenGL are now directly supported, i.e I can create textures with the same basic opengl methods just supplying non-power-of-two sizes.
I've googled and can't seem to find a definitive changelog for the OpenGL spec. I need this information to dynamically detect support in the application and to inform users.
Simply replying with a number like 1.5 or 3.0 isn't enough. I need a reference.