I am working on iPhone app and I have an openGL view rendering on top of a regular UIView. It's working, but I can't seem to get the openGL view to have a transparent background that shows the UIView underneath. Instead, I get a big black box.
I have tried setting the background color to UIColor clearColor, I've set opaque to NO, I've set glClearColor to 0.0,0.0,0.0,0.0.
I think I'm misunderstanding/misusing something related to blend modes, but I'm not sure. Can anyone give me a bit of sample code which shows how to do this?
Thanks in advance.